Hi everyone! I have been looking to do some skybox art myself and I have some questions about the workflow, specifically about how it is all set up in 3d. Say, I would like to do a skydome with some layered clouds. I prepare my cloud alphas in Photoshop, then strap them onto mesh cards in my 3d package and arrange into…
Looking good. I think you should add more geo on the stonework though. Break up those sharp angles. I reckon since it's a portfolio piece and such an important landmark you could get away with using unique geometry and textures. Make 1 high poly arc and bake it down. The way you're doing it now is kind of old old gen.…
Hey, you guys are welcome, I've gotten a lot out of online communities including polycount, so I just try to give back as much as I can ;) The Avatar stuff came from a Yahoo behind the scenes movie, I think this one: http://www.traileraddict.com/trailer/avatar/extended-featurette-creating-the-world-of-pandora There were a…
It's always a pleasure to help ! So I'm using the exact same brush logic to do all my hairstrands. I say "logic" because I've found two methods to get the same result, it depends on my mood I guess haha. So here it is : - Get the curvetube brush - turn down the brushmodifier to 5, so you'll have 5 sides instead of a…
I would use that competitive streak and refocus it on your art. :p There are artists right now who are practicing their art. They are taking extra online courses in their free time to expand their skills. They are going over all of those seemingly boring but oh so important art fundamentals, again and again. What are you…
I'm basically using all of them these days depending on the object. They all have different downsides. The dynamesh stuff is hard to get really clean diagonal edges on large objects because the geo is projected as a grid and the computer can only handle so much resolution, but modeling with booleans is fast. Subdivision…
sometimes I get a feeling recruiters don't even look at your resume or portfolio, they just want to get a pool of people and shotgun blast them at every studio they can - I get contacted by recruiters that say "hey I saw your portfolio, I have a client that's doing a AAA, next gen, military shooter and you'd be a perfect…
until I get UT3 it seems like for now the closest I can get to realtime quality rendering it out using the lowest quality settings (maya software w/ preview quality). one final question though, how do I get a lamp/lightbulb to look like its actually emitting the light. placing the point light inside the geo blocks the…
It doesn't matter if your sketches are 'crappy' They're just a means of getting ideas out. You can also just bash simple geo together in your 3d package to concept your vision. It's quick to do and may give you a much better idea of scale/etc if you're not comfortable sketching. Also, using real-world refs of your subject…
Okay, so your taking a year off for this stuff; I understand that's a enormous commitment... also a colossal waste of time if you don't use it right. So I am going to jump on you for a few things because of that. Get out of zbrush. Learn how to Hard Surface in Maya, Max, Modo, or whatever, before even going into zbrush. I…