After looking at it again this morning I realised I hadn't properly set hard edges on all the correct parts (Doing so in modo 501 is a bit of a pain really. For the islands of a cylindrical object, I have to set the smoothing groups like: A (for the polygons left of where I want the seam), AB (for the rest), B (for the…
For the first image, I'm not sure whether you are using Extrude with a curve, or the Bridge tool with a curve. If you are using Bridge (and you just may want to for that specific example) you can adjust the Bridge Offset attribute until the polygon twisting is resolved. For the second image, there is a tool call Wedge or…
TexTools has a macroscript that extends the selection. If you have faces selected it will select the associated shells (just like that checkbox). If you have edges selected it will loop that edge selection. If you don't bother installing TexTools, here is the script as standalone:macroScript…
Hello. A few suggestions: 1) Make the About screen (the list of hotkeys) have a vertical scrollbar and be resizable at least vertically. My monitor is 1080p and some of the hotkeys are below the visible area (the window is larger than the screen). 2) Enable combining more than one image in the same "application instance",…
That all depends on your work flow in my opinion. Basically how i start is kind of keeping my block out mesh with the supporting edge loops and then remove the supporting edge loops and kind of using that for your low poly. That brings you to like 80 percent and then you can put edges where you think you need them for…
When you are snapping to verts and splitting Maya doesn't understand that you are going across any lines since it is treated as a screen space projection. Ergo it thinks you are trying to end the split on the same line it started. Drawing a spike, beginning on an edge and ending it on the same edge without the end of the…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
It looks like some of the tris have zero surface area or are overlapping (because of the automatic triangulation) This causes visible edges like you have - because you have two edges right next to each other. Or even overlapping. This is not uncommon with N-gons - which is why people say to avoid them. You need to edit the…
Your Maya screen clearly shows faceted shading . So something is definitely wrong . Check shading in Maya and make sure you have split/hard edges in those areas in your exported model. Import fbx back in Maya and check . We also need to see your UV to figure out if you doing it right . The hard/split edges shouldn't be set…
@Joseph_A_Gagnon I don't know how much of my feedback you already know since you said you didn't have enough time and are not new, but I will try to give useful feedback anyway. The edges of of your meshes, most noticeably the walls and window geometry are very harsh. I would suggest making a high poly version with nice…