Okay, thank you. I tried breaking it up and then pelting separately, and its worked pretty well. Th UV isn't perfect, but its good enough for what I'm trying to do. Now the problem is that DDS maps have all of a sudden decided to not save and render properly.... ¬_¬
Great work dude, I like the design but I think its lacking some details to make the design really sell. it pretty much what everyone is saying, "challange urself a little more". Th handle looks pretty simple too, maybe trow some material on it?
Wow! Who would have thought so much good advice in one place! Pretty much agree with it all. I use a plain ol' dining room chair. It's not conducive to sitting back so when working I tend to sit up with no contact cept th butt. Maybe that would help.
Told you:) I'm getting a wacom in some time, but cant get one yet. what I really need some help on is the lightning, don't care about the rest, just the essential thing(s) I'm doing wrong, yes, quality sucks, but this is like my 2'th thing I drew.
I dont't know. The moustache deffinately adds to th cartoony feel, and gives him the evil genius mojo. But I don't know if I see it as 'tronny' . As is (black) it almost seems to much contrast from the rest of the model. (it draws the eye straight to it imo). The line work is great though.
ye alike gauss said, give it a good ole beating some rust, tags etc. Also i think you should try tighten th eplastic bag up a little, it looks more like satin to me right now some contrast would probably do it
I dont know why I havent seen this before but it just made my morning.. the awesome fat woman that pukes and shits everywhere.. ahaha awesome.. is on my want list.. One thing that kinda kills it are th uber big demons and monsters.. they'd squash you in a second.
Overall very soft features. I am guessing this is your goal? I think where the bicep inserts into the armpit might be a little wonky. Overall proportions seem like maybe a younger girl. Quads are great for zbrush by th way so unless you have already uvs I wouldn't worry too much
Okay, so this is the more or less final version of enemy NPC (I call him heavy). He's still combined together instead of being one whole :poly122: I'll try to be more correct at the next one, I swear. Again as with previous - this is more of a sceme (here hangs this, there he has ths) than exact blueprint.