Scale is a big issue here, a mountain is not actually a mountain until it's around 600 meters high or so. And with this type of terrain mountain you've got here it'll start looking weird real-quick unless you make the mountain bigger. I'd spend some time making sure you have resident houses as well somewhere, if not within…
I've finished off the environment and posted a video on Youtube showing some different angles and locations in 60fps! What do you guys think? https://youtu.be/g-iIa-ABy38
Nice start! It's a simple shape and it gets the point across. I'd love to see some cranked-up AO, and possibly some other color combinations /texture options. I also like your emissive pink light in the image. It'd be nice to see some expansion on emissives for visual detail. I found some nice images from other artists on…
thanks for the comments! i will work on the quills thanks for pointing that out! i just did a small render, to see if i will be able to put the chains into the lowpoly by not getting over the limit :D for the arms for example i have a limit of 600 tris this piece has about 180 :)
There's an easier way to do this in agisoft. We do this all the time. So you export out your high poly model (320 million polys with texture that you generated from your dense cloud). FWIW, I also agree that 370 million is way too much, but having said that: Once you have your high model exported out and your agisoft scene…
http://forums.autodesk.com/t5/maya-forum/fbx-plug-in-export-workaround-for-material-loss-and-uvs/td-p/6037574 Old thread, but this fixed it if anyone stil has this problem
Its definitely a low memory issue. I had a similar problem and realized my 1t hard drive had 30 gb left and zb wouldnt launch. It likes at least 60gb min to be avail.
Sorry for necro'ing this thread but it's not really worth it to start a new one. They shipped the Companion with multiple connectors for multiple power outlets, but not the US one. Since on the power adapter it says input 100-240V 50-60Hz, I assume I can just buy a 3pin US power cable…
System requirements are up on the store now! Minimum system requirements - Windows 7, 64-bit only - Photoshop CS3 Standard/Extended, 64-bit - 8GB of RAM - Nvidia 600 series, or comparable specifications - At least 16GB of scratch disk memory reserved for Photoshop (i.e. 16GB free on the hard drive Photoshop is using as a…
@Rappy That happens either when it detects multiple UV's and you don't load textures for each part at the start of the project. Or you export with multiple pieces and again you don't have them attached so it feels like it is a new object. @Bychop Well for starters 3DO is not loading the psd and 600mb is not that large…