You should enter into a contest currently running at deviant art's 3D character group. To remake a current gen game character with less then 1500 tris and 512x512 maps
So...is he talking about the main storage space of the phone? As in treating it like a page file system? The iPhone4 has 512mb of Ram if I'm not mistaken, so that's all I could imagine he's saying. I really hope not; I mean for one, you'd only have the 16gb if you had the 16gb phone. So 8gb 3gs users instantly have half…
What Boozerbeard said, try ressing this down to atleast 512x512 and see what details still works, and do a repaint on the textures from there. have you looked at the models in league and checkt what type of specs they use? does anyone know?
maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
Noted, thanks for the great help~ Today is the 3rd day I'm using Maya~ Yes, I encountered some new questions~ Hope you guys can help again, thanks~ The questions are as below~ 01 - Realtime Mirroring In Max, we can mirror an object and edit its poly in realtime. How can we do that in Maya as well? 02 - UV Selection Type In…
This looks like a fun challenge.. 250 tris 512x512 lets make an low poly enviro thread with this spec limit and have at it :) You could have saved some tris on the chair arms by making them 3 sided instead of 4, from the distance it would be viewed no one would notice. Same with the torch stand, it could have been done…
I'm probably looking at 200-500 tris and 256x256 or 512x512 -- something around that. I haven't tried out 3D Coat yet. Would that be the best? I've seen some good things come out of that.
Motion Blur makes movies presentation, not games. http://blog.unionfilms.org/2012/12/23/the-hobbit-an-unexpected-journey-a-technical-review/ For those who don't want to click the link, it's talk about the Hobbit the issue of progressive frames vs. old school 24 with and without motion blur, here is the image: I think the…
Okay, here's my final image. Final polycount is just over 19k tris, with two 2k maps, one for the body and one for the staff. There is also a 512x512 map for the cards. I've been really impressed with all of the work that people have done, and how fast they did it. Keep up all the good work people!