You're going to have to resolve the warnings too. By the looks of it you've just assigned a load of stuff to nonsense values in default properties. It's telling you they are invalid; some because they don't exist and others because the value you have assigned is not valid.
Screenshots from maya's default viewport so not the best indicator but it'll have to suffice as a progress update for now. Dead tired haha! Tons to adjust and change but if things go well hopefully I'll have a decent piece on my hands!
did you hit W by mistake and turn off meshes from the view settings? There's a little black arrow in the top left of each viewport and you can choose show>reset to default to reset the view filters, if that's what you did.
Added collision and a little impact with a material overlay. Was struggling a bit with material overlays. I did it, by switching to an extra material, which lerps between my emissive and the default one. Is there a better solution to overlay a transparent material on top of an existing material?
What performance in Legacy Default Render and Legacy High Quality Render? Maybe try changing from OpenGL to DirectX renderer for the viewport. Remember to restart Maya for this to take effect. You can find this in the Preferences under Display at the very bottom.
Thanks guys! need help! I have backface cull problem with WR cape. Does anyone knows is this ok? I tried a default one but it has the same issue. However i saw WR sets without that problem in workshop.
Undo is disabled by default to increase performance across all painting modes. If you'd like to enable undo, enter 3DO Painting mode (NDO or DDO) and click on Performance at the top right - Undo and Fix Seams Automatically will be visible in that menu. :smile:
There's an equivalent to the G of maya in max, but it's not quite as powerful as it only works on poly tools I think, you can find it in Edit Poly, called repeat last operation, and by default it's assigned to ; if I remember correctly (may be my config here).
Regarding materials I now have a shader with colorizable rimlight, fake sss and hopefully other fancy things soon. Will post it later if anyone interested. Here with 512*512 maps two default lights and one Roboblitz skylight. Wooo.
[ QUOTE ] Max units match UnrealEd units on a 1-to-1 basis. It's handy like that [/ QUOTE ]Maya's default units (cm) are also 1:1 with UEd. handy, indeed. but UEd's units != realworld cm, it's just an app-app equivalency.