Will try at least. But before that, I need to make tasks related to projectiles and do the first stage of polishing everything, which will probably take week or two. Then I will start improving materials, continue my work on the environment, do the final polishing stage and then it will be a time to finish that project.
I just recently finished this small project and thought i should continue it as something else. So.. this may be the beginning of a new project maybe post apocolyptic market or something. we'll see how this goes. lol Crits would be GREATLY apreciated!! Architecture is Heavy on the nouveau.
More blocking out I'm continuing on with blocking out the general shapes. It's coming along. Not showing the cane sword because it is just a cylinder right now haha But I'm determined to get these 3 props knocked out! As always, C&C is more than welcome :smile:
About 3/4's of the way to the completed Low-Poly game mesh. It's sitting at 4,519 tris. With school getting in the way, I haven't touched this since March 10th. I'll be continuing and completing this through the weekend, giving me a 4-5 day completion span.
I had some time to continue this one. I got tired of making it so I did a small test in Unity :) Here is the link to that web build: https://dl.dropboxusercontent.com/u/36748632/Game%20Builds/LightRay%20R8/LightRay%20R8.html http://i.imgur.com/EecafBo.jpg
I'm not continuing to make the 2d game sadly, the design just didn't prove to work out in the way i wanted it to. Instead i have a design for a 3d game i want to do, but i want to use the same universe. So we'll see how it goes.
Did I actually say that? You gotta learn to read I assume XP I was just pointing out that there was no reason to start another thread of the same subject (regardless of the subject being legit) you could've just posted in the same thread. =\ Anyways, continue. :3
I've made some sculpting yesterday. I've moved the walls slightly inward to avoid having to tile it to the pillars. I've also separated the top rim from the rest of the bottom. I'm going to continue sculpting again today I'll post an update in the evening if I manage it.
of course theres no issue with using mudbox. I use it at work as well and will continuing to do so. But dynamic tessellation was Mudbox 2018.2 hero feature that was suppose to turn heads and reinvigorate the subscription base. Now that Sculptris is implemented into zbrush, that feature doesnt feel so hero anymore.
Colors for Shadow Moon Valley. Going to start modeling on this as my time budget isn't nearly what I thought it was. I will continue on to the second two when I've finished this one. Also, thanks Angry! And yeah, that's such a great compliment! I love that game's art style.