I think the problem with the turret is that it is too tall. Overall, it just doesn't look that much like an M26 - from a gun barrel that is far too short and thick to road wheels that are too small and no sign of recovery wheels and a tread that is far too narrow. Some of the problems might have been caused by creating…
You gotta mix things up. If you let your life become too routine, it's gonna sap your creative juices. Drive a different route to work some days, walk or bicycle instead of drive, take up different hobbies, or take classes at a local college. Anything that changes up the routine is good. When you do find some awesome art…
I was a beneficiary of these training aids, back during the cold war era. Then as now it's horrendously expensive to live fire exercise field force elements in their particular tools of trade, though obviously pre-digital simulation during my time. Although I do recall whilst on either vehicle or ground designated tasked…
I like it a lot so far, and agreed while nomad is cool it doesn’t work for me in a practical sense since the brushes seem to lack the sculpting subtleties I’m used to in zbrush. Hard to explain without going way too far in depth here, but simply brushes work almost exactly the same in zbrush for iPad as desktop version.…
So, i finished the project :) My goals with this was: - learn more about ue4 - learn new things - improve my general skills and pipeline - make a better project than my first one - having fun! I can easily say: i achieved this, i learn more things on unreal, i also discovered new things and way to do stuff, i improved my…
ok I have this posted in another forum, but I figure I will be true to my poly count comunity and show my latest works Im currently in my last 3 quaters of school, and already having a job working on some casual games, so Im pretty set on just job security and all that jazz right now. But im pieceing together a demo wheel…
Hi, people of polycount, I have a question for you! What would from your experience be the most comprehensive books about philosophy and technicality of 3D modeling, its nomenclature and topology that have effectively improved your understanding of everything 3D related and thus speed your modeling pre-planing and improved…
Hello Cyprien, Good going with the folio progress. I like you made a prop and a sewer environment. As everyone else said. you need more work in there, at least 2-3 environments and some props. I always suggest to start with a prop then a diorama and then a small environment. As Semperfoo said, relatable props and theme…
@musashidan Okay, that's something I've never heard of as a workflow. Gotta ping you someday when I come up with a character project soon to see how it works in practice. :D I've always just used separate materials on a single UV channel and that's it, so this is completely new to me. @bitinn I'm not sure what you're…