A cautionary Note: From personal experience in an unrelated field, prior too launching anything conduct some thorough research on the 'in's-'n-out's' of your product, be it market or otherwise whilst attaining a level of competency working with this medium plus when time and money permits enrol in a small/micro business…
Killing: You're right on all aspects. Fortunately for me I've adopted a healthy habit of keeping everything on separate layers. The lines are being faded as I paint over them (split image below). The desaturated colors were applied but I think the only layer I'll keep the same until the finished project will be the BG.…
All I've got open is StoneFang (The GARGOYLE GARGOYLE mod i'm doing and coding) and OpenArena (GPL game in preperation stages for Q3A source release), both having small plans and small, TINY teams (though OpenArena has accomplished more than stonefang though) and with little demands and orders as i'm too lazy to make them…
Yep spring controller might work well, it would settle back into a root pose eventually and would be driven by the motion of the character, but it might look more giggly than cloth like. [ame] http://www.youtube.com/watch?v=8mPRM_GulCc[/ame] Using a cloth sim would work you can attachment constrain a helper dummy to the…
ok well a few things were addressed this update mainly :Lights , there in there now (still 70% complete at this point) spot lights where put in. day to night transition lights from day time fade to night time lights (night time lights are still not all placed//properly lite yet) Currently day time has the spot lights on, I…
that is the one, and it is excellent :) f you have the money, then escape studios do a very good zbrush online training video set for about £100 which is around 25 hours of zb training that focuses on creating architectural features (a middle eastern medieval period column and flooring) for a good chunk of the videos. It…
That's why I listen to Radio Lab: http://www.radiolab.org/2010/dec/14/i-need-a-hero/ "Is there such a thing as a purely selfless deed--one with no hidden motives whatsoever? Walter F. Rutkowski from the Carnegie Hero Fund spends his days measuring good deeds by some very stringent criteria--such as risking your life "to an…
Hey boyluya: I wont normal map the car, but maybe bits here and there and interior. im at about 70,000 now arh! getting high, but i havent done a big optimise yet, and its like a full interior and more so yeah i'll be right. I saw your mustang! looking cool! i made one of them ages ago! i f-ed it up too! lol good luck man!…
Lots of variables can cause lag, its just a matter of pin pointing them. like vcortis pointed out - the most obvious PS culprits are large file size and large/expensive brushes. -a few other reasons for lag that I have come across: - Version of PS itself: I found I had to do a lot of messing with settings inside PS CS4 to…
hehe I bet it was the black wireframe that said "blender"- it always does to me :) you don't use layers in ZB as you describe- you want to export as different subtools and append them together- layers in ZB is for layering sculptural details and poses (like blendshapes), not differing pieces. Just export each piece you…