I wasn't planning on working on this project during my long weekend vacation but I ended up bringing my laptop along and managed to get a little sculpting done on the archway here and there. Once I got home though I really started to work and over the course of the week I managed to finish up the sculpts for both of the…
https://youtu.be/G0ILW1cwuTc * * BETA RELEASE * * Asset Store Page - Manual - FAQ - Roadmap Amplify Impostors is a 1-click solution that allows you to optimize your projects with ease by using next-generation Billboard Impostors. In this first BETA release, we set out to gather your input as we did in the past with…
When I said "round", I said the topology in the top of the head, not the subdivision (duh). Comparing to my model, I made the head with a box, so the topology in this area is more square-shaped in the corners. I said "Round" because it looks more "spherical". I agree with @FourtyNights about the anatomy. It was WAY WORSE…
Week 1: Make A Critter Make a small creature that should be based on something real and existing, not something made up, or fantastical. It should look as if it belongs in the same world as the reference images we have provided below. Specifications: 500 Triangles - 256x256 texture - Diffuse/Color Map ONLY Images that need…
What I do is make sure my high poly models have UVs (even auto UVs from zbrush), decimate the meshes and take them all into maya. In the hypershade make a surface shader, then in mental ray materials, go to texture and get a mib_amb_occlusion node. Plug that into the default slot of the surface shader. In the settinngs for…
Hi, I have a script that changes all base color in the scene, but I need to change base color only if it has bitmap assigned. Can anybody help with this script Here is the script ( for each in sceneMaterials do ( if selection.count != 0 do if classOf each == PhysicalMaterial then each.base_color = color 255 255 255 255 ) )…
Thanks Urkie for the references - looks good, I'll have a look. Thanks for your time :) Maze - I know time flies really quickly, even though I hope it won't, past experience teaches otherwise... and thanks for the heads up. As for the scale - I'm aware it's really big and my teachers warn me about that as well. I'm trying…
Meant to update that I added the light part of the lightsaber last week. I'm torn between making it blue or yellow but leaning more towards a classic blue so that I can have some nice orange-y environments Also a little gif of the fake hair wind and the flickering effect on the lightsaber. Speaking of environments, I get…
The difference in green channel value you are seing is probably coming from a confusion of terms. "Bent" normals refers to a technique that fakes some extra shading by bending the normals in a way that is not just related to the surface of the high, but also to cavity information. That way when light shines down an object…
Do you have a link for that? I tried getting custom lightmaps (baked in Maya) to work with UDK and it simply won't let me. The lightmapper is a PITA sometimes. With the full Unreal Engine 3 license you get an option for the BEAST lightmapper, which is, in some ways, even better than direct physical based lighting, because…