A bit of fresnel is being used for areas like the nose and jawline. I kinda require the sobel for the effect though, as most manga (especially moe manga) is inked with even-width outlines. I've been able to reduce the appearance of the faults by fiddling with some of the options, so it looks a bit nicer now. It would also…
January 9th: a donut Started that BlenderGuru playlist on Youtube and finished the modelling section of it. I imagine tomorrow I'll have done the material thing so that finally my posts will have color or whatever and look prettier. Up to this point I only ever knew how to use Grab, Extrude, Loop Cut, and Scale. I learned…
Thanks for your feedback, Wingednosering. I appreciate it! I went ahead and made the changes you pointed out. I tried scaling the grass down some and then scaled up the z axis to try and make it thinner. Not sure how I feel about it still. I added in wood beams where the seams are visible on the windows. Made the glass…
Maybe you know this, but: use the raster for keeping your proportions in check. Evelate it to 0, setup your transpose units to 1 Square = 1 Head. Now you should have the Z Axis slicing your model in left right and X/Y meeting at the feet. Now you can use an array of 2 wide and 8 high squares to frame your figure. Also go…
3. There are a couple places to control or see selections better. Paint Selection Brush Size (if you use the brush tool to select) http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-33D130C4-9A18-485D-B80B-49BADE863542 Selection/Preview Highlights (to see better before you select)…
I understand that this model isn't really an organic model, but the polyflow looks a little too "perfect" and straight. I feel like he is too "stiff". I think maybe you should make the upper thigh bigger or wider than the bottom, or the other way around for possibly a unique look. As for the circle piece on his head, I…
There are a lot of things that would factor into "is this correct" or not. 1st off I'm a little confused by your termenology, do you mean "canopy" as in the glass/plastic piece that opens and closes or the cockpit as in the internal structure where the pilot sits, where the instruments are and all that? Or both? Will the…
EarthQuake is right. This is a thread full of solid advice from people taking the time to help you, and you're getting defensive. Speaking as a hiring manager and as a guy that runs art teams for a living, reading the way you react to people in this thread says a lot about what you may be like to work with. If your lead…
Thanks! I guess you're referring to the trash bags. So for the first trash bag I just started sculpting in Zbrush from a sphere and using Dynamesh. It's a good way to spread the amount of detail after roughing in the shapes, it's a bit more work though. For the second and third bag I used a cloth simulated piece of geo.…
Oh god, this just made my day. Thank you for sharing this! Caves are tricky. One of the hardest things I find to get right is making sure the sense of scale is correct. Rocks can all too easily look really fake if you mess up the scale. Work on the scene volume first and shapes/undulation, you can always make rock props to…