Thank you, your feedback means a lot to me. The reference I have been using for the face was the actor Charles Dance (Tywin Lannister from Game of Thrones), I didn't try to exactly emulate his face but it was used as heavy inspiration. The suggestion of layers is great too, I've just looked into them and they will make…
All right polycounters ! I'm glad to present you the final screenshots of my pirate castle scene ! I changed colors, added a flag and a few details there and there. I'm really happy being done with this scene, and i'm not going back on it. There is always many things to work and improve but i have to admit i'm a bit tired…
Thanks guys. LMP, I'm not really talking about low poly or first pass or environmental, I have little experience in that stuff. but its interesting and good to know :) Plus I'm sure others will find it handy to know And thanks Slosh, very interesting. Ok to clarify, I know its hard to answer, everyone always says it…
Thanks TeriyakiStyle. Yea this is the first model I have done in a while and did start and stop which I need better consistency if I am going to get any better. Part of the reason for starting and stopping was because I got stuck on the re-typo (in retrospect I should have asked the forum for help at this point) because I…
Going for a 5820k over the 4790K is a huge long discussion, about half of this thread is talking about it, http://www.polycount.com/forum/showthread.php?p=2347798 Basically, going 5820k Haswell-E typically costs around $200 more (for the ram and motherboards) than going with the 4790K. The 4790K is better at tasks that…
Nailed it, thank you. I think Rage could and would be much better if the character used the Suck-Sink-Punch formula followed by a Jades Trick or two. For example, want to go to the Grand Canyon? You can't go there (due to papers and such or status) unless you go the Dead City and get something for the crazy guy, who will…
Usually I'm told the opposite, to avoid hard lines and comic book outlining so I was trying something weird and new with these. I would agree that they're too overly textured brushy as opposed to being a happy medium though. Also, thanks for the links, I feel like I fall short with lighting when not working with…
Thanks for posting your workflow vig, that really helps a lot. I really like the b/w heightmap and the ability to see it change in real time. Also the ability to paint the tree map, and the vertex painting feature are exactly what I need. It also sounds like it would be a hell of a lot faster than what im doing now. Until…
The interview is for a small studio here in Dallas called Escalation Studios, they usually do outsource work for the bigger studios here (Gearbox) and they also do Wii and Iphone games. Since the place is pretty small all I really have to get to know about them is to look over every word of their website, which I have…
I understand about the forearm twist and I had an ok twist with it. As for the clavicle bone, Idk I guess I was trying not to use a ton of bones if I didn't need 2 because the engine I'm gearing the model towards isn't nearly as nice as say unreal's so I wasn't sure how many it can handle. Poly limit wise the engine from…