Then you can't open .ai file via any method apply more powerful
solutions as how to repair illustrator file This one blog is very interesting, it is related your issue - http://smallbusiness.chron.com/recover-work-illustrator-39270.html It is the source of guide…
I don't know but i'd do something like what jed said BUT you can merge the new hands and thighs back to the original mesh and hopefully this time you don't make the same mistake. :) It happens wait till you try to move things :) same thing can happen if any parts of the tool get too close at least it happens to me…
Thanks Everyone! @Bardler Thanks! @MM If it wasn't free would you buy it? I am under the impression that I can always give something away and put a donation thing next to the download or something idk. Also thanks for listening to some of my tunes! (: @Bartalon yea I was wanting this as well. My issue is that I am not…
brighten the first screenshots up slightly but not too much and that's about the right level of brightness. I can see that this environment takes alot from it being dark, it's meant to be a space horror idd. But don't go as far as to brighten things up tonnes, have certain lights that are pretty bright but flicker or…
To show or not to show a high-poly wireframe that is the question. I know guy's who argue both sides. If looks fine without wires visible, then what's the big deal if i'm hiding something. Can you tell? You won't be able to tell what the 'F' your high-poly wires were doing by the time you finish texturing the low-poly…
Hello snickerwicket, Good stuff in it! if you want feedback on specific frames it would be cool you upload it to https://syncsketch.com/ it's way easier there instead of saying "around second 40". and we can draw on it!. - I would place a plane in every animation since its kind of difficult to see when a foot is planted,…
I'd say the circles on the ceiling tiles could do with a bit more definition and a more gradual edge to them, I'd only notice them in game if I stopped and stared at the ceiling. Also adding some height in the normal to the red paint would help to sell it a bit more. In fact more overall texture which is there in the dif…
Aren't the properties of texture maps and specular maps being changed next gen with real-time Physically Based Rendering stuff in Unreal Engine 4 and Cryengine? I'm by no means an expert on these topics and don't want to confuse you too much, but it's worth to consider how in the future, things will change. Spectacular is…
Still looking epic man, I seriously love this style. One thing that I would play around with possibly is introducing some kind of elements to not make him completely symmetrical. Obviously once you add some more grunge to the armor and such, that will break things up a little nicer, but I'm thinking maybe experiment with…
after furthr inspection. i see your materials are off a bit i think. I can't really tell which assets are metallic, cloth or wood. Particularly the street pole, lamb and building side. Heres comparison from your inspiration wood siding http://abload.de/img/ex2jqu6z.png building cover http://abload.de/img/ex35bu69.png water…