Thanks snowfly! Mentalgay render, point lights casting falloff shadows, an ambient light for the really dark areas, some touch up lights for areas that were not receiving light correctly and the ambient occlusion shader to get the fancy pants gradient shadows and add form to areas that are almost completely lit with an…
LIGHTING HELP: I'm using marmoset to light this dresser. Right now I am using a single light source as if light is coming in from a nearby window, and using a bit of the default skylight to supplement that. I'm not very knowledgeable when it comes to lighting, does anyone have any tips/advice on how to make this look…
Rembrandt lighting is a lighting technique that is used in studio portrait photography. It can be achieved using one light and a reflector, or two lights, and is popular because it is capable of producing images which appear both natural and compelling with a minimum of equipment. So in this post we are going to make…
Too dark, lighting needs a lot of work. Think of the main sources of lighting, right now it should be just the windows with cooler almost white directional light causing most of the indirect lighting as well, and the candle and fire place with very warm but not very strong compared to the sunlight. And the table isn't…
An update Someone told me to use a dominant directional light instead of dominant directional light moveable. The lighting problem seems to have cleared up BUT it caused my map to go from 380mb uncooked to 850mb..... what could cause this? I deleted my old light, saved, added new one and built lighting.
A basic lighting model that would include AO would work like this: Direct lighting would have NO AO, direct lighting's shadows are handled my dynamic shadows or shadow maps, so that would be Dot(Normal,LightVector)*DiffuseTexture going into custom lighting, then DiffuseTexture * AO would go into CustomLightingDiffuse…
Overall the lights just seem way too bright. I'd expect candlelit places use a lot of low level lighting at high exposure levels. That or you can fill with ambient light that's at a cooler light color, and make the candles fill the areas with warmer more defining light. Of course, that all depends on the art style of your…
The lighting almost seems like it's not turned on for certain screenshots. I think you need alot more variation in lighting meaning not just big areas of light and dark, but more smaller areas of light. Some spots seem blown out as well. But the texturing looks pretty good, and the map looks interesting, just needs better…
Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
So i've been creating a sort of icy cave with pools of water etc.. And i've run into a snag when creating caustics, so im basically trying to use a light function to create the effect but what i've noticed is that the function doesn't work properly when i place the light near rocks that are using a subsurface lighting…