Would love to see more, something that I would personally like to see is how you would go about hand painting a character. Personally I am able to achieve far better results sculpting a character than hand painting one. In my mind Bricks and swords are easy to understand without much knowledge in lighting, however I still…
Looks pretty good. With all the triangles you're throwing at this scene you might as well add a few more loops to the cables so you can get smoother bends. It might just be me but some of the posters seem a bit too high up on that wall next to the stairs. The repeat of the brick texture on the back wall is quite noticeable…
@poopipe I apologize if I have wrongly stated what I had in mind. Of course there are a lot of factors to consider in order to actually cross the uncanny valley, and microdetailed skin is one of those. How am I proposing to place the detail maps so they look good? Well, the reason I started this thread is…
It's a learning process. I know it's common to ask for tutorials/mentors etc but I believe you will learn texturing the fastest when you make a couple of practice materials and learn from your mistakes. https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/ http://artisaverb.info/PBT.html This link…
Yep as with all jobs the proof is in the pudding. There are tons of idea guys floating around, there are few that have proof that their ideas are actually good, that is the pool the industry draws from. No proof... no job. This hits most of the major points.…
Hi, this is going be a bit blunt.. If you're looking for a position as a environment artist, it's generally best to focus your folio to that. So I would take out your character art as it's quite weak. Your environments could use more work in general. Your work doesn't compare enough to what is being released right now for…
After battling a while with how best to efficiently texture the buildings for our scene, I've managed to put together a working modular kit that just needs some more tests to make sure that It can create the building shapes we want. I placed a couple round the scene with some very WIP textures just to get a feel for what…
I think it's looking really good but the textures need some work to make good use of the texture space or you could simplify the textures and save a lot of space. What about using a simple stone tile for most of the buildings and then float windows, doors, and big brick trim on planes? Also the algae seems pretty new and…
[ QUOTE ] [ QUOTE ] If it actually ends up back in the pockets of the developers i'm all for valve making money this way and continuing to make great games. The bigger picture here is that you're paying the same amount of money, but because valve actually earns money of off this instead of just breaking even, you see a…
what i meant by dark edges on the crystal was that it doesnt look like a crystal, but Pink floating rocks. http://www.mineralminers.com/images/phantom-quartz/polx/phqp178.jpg http://www.llnl.gov/nif/images/crystals.jpg http://www.playingzone.com/images/jeux/pc/burning_crusade_prev_sc8.jpg…