Execute operates on a global scope, and returns the value of the expression. You need to capture the output, not place the variable in the expression. Also, you can't declare a local variable in global scope. Alternatively, you can use ReadExpr. Execute seems a tad faster because you don't have to convert the string to a…
right - first scene is mostly good, i like the vertex shader but i'm a sucker for that kind of tech in udk. the sand needs more detail to break it up imo, a few small stones and or plants would be good. the props collection needs some work too imo - the i beam is completely straight? why is there a perfect i beam in the…
Di$array thanks for your comments. I am chiming in to say that I agree with MrHobo. I would also add that if you check the top of your helmet in side view and compare it to your reference you will find that yours is a bit taller. The shape in the reference seems to follow the shape of the cranium. I think if you made the…
Good job reducing the geo. The costume reminds me of Dave Rapoza's metal monster illustrations: http://img.photobucket.com/albums/v403/MrDelicious/Artwork/BobbyApp30.jpg
@ PoopinYOURmouth . Why would you ever say that? Its Insulting and uncalled for. I am a teenager scrubbing toilets and picking up trash so I can pay for my college fees, and so does my Mom....Mr.Bigshot. "No matter how poor or disadvantaged these people are, it doesn't give them the right to ruin other peoples livelihoods.…
dreamco: i go through that exact shader in the first transport tutorial, this one uses pretty much exactly the same setup : ) (still relatively simple) I might do some more tutorials on mroe complex modo materials in the future though : )
Hi mromgwtf, I'm sorry you feel that way. The purpose of the lines on the rubber material is to have variants of each material. For instance in the Gold material you pointed out that has the floral pattern on it, it is simply one of the variants I shipped in the package. There are more traditional flat and unrefined gold…