Do you mask specific area for freckles on its own layer, and then another mask for different kind of texture on another layer ?? Or is it like ..... 1 substance for the whole skin. Because the latter would be either Black Magic, or Blood Magic for sure.
I'd suggest making a layer at the highest subd level, then use a crack alpha (or something else, even just sculpting with a brush). Then you can adjust the intensity of the layer to make it stronger or weake, or turn it all off if you don't like it.
I had one for a while, and used it for practicing composting, for family gatherings, etc. but later sold it because I didn't use it enough to justify the price. I plan on buying one later, but don't really need one right now.
turtle, tested almost all, none that I tested is better. Fast, layer baking, merge layers to one map, simply great, self occlusion off, etc. And good quality. Don't use turtle 4, use 5 or up.
[ QUOTE ] you know what would be better? those usb powered / controlled flesh lights. [/ QUOTE ] dude are you trying to kill me hahahahahahahahahahahahaahh....15 minits later hahahahahahahahahahahaha..15 more minits later .... ha ha kekekek..........
I was gonna do that as a last resort because I have 100 frames XD. Unless there is an easier way in photoshop than importing each frame as a layer then hiding them all, then making a frame, and unhiding the next layer each frame.
@MisterSande Thanks a lot! So how i always start is just some fill layers with a color and roughness that i like... Than i just add a bunch of fill layers with different masks to get some detail... thats basically it ^^
You cannot (and shouldnt) freeze translation on joints. Therefore the animation will apply the old translation values. You can add an animation layer onto the animations to do the offset. (create animlayer on rootbone, apply offset translation, set key on the layer..)
This is what the Transpose Master plugin is for. You can keep your layers and even store the poses on a new layer so you can maintain your sym. It's pretty awesome. http://docs.pixologic.com/user-guide/zbrush-plugins/transpose-master/ :)
If you look at Raf's sculpt where the eyeball touches the lower eyelid, he sculpted a thin layer of "liquid" straight onto the eyeball to mimic the wet layer between an eyeball and the eyelid. It gives it a moist look and really enhances the liveliness of the eyes.