Yeah its a lot closer to Maya (workflow wise), which might be the reason for the initial hurdle. Direct, and destructive in the modeling process (though some of that is going to change with the next feature update).
I've updated the initial post with some final renders. Once again, thanks to everyone who checked it out, and be sure to check out the full project at https://www.artstation.com/artwork/Jy8Ln
Right, my initial feeling was right. I would go about that big, mostly flat surfaces same way. Need to look at that script. Might get handy on current project.
My initial response is that you're sloppy. Not that you're lacking skill, but that you're rushing too much and aren't putting enough love into the pieces. This is very apparent in the mecha-cat texture for example.
Yeah, but we all know how badass Terminators are, and let's face it - if you did survive the initial blasts and subsequent fallout, it'd be like rolling a D20 on the random mutations table!
No, sorry, the beta list is filled for the moment. We are planning to expand the beta testing efforts in the near future, once some of the initial glitches are fixed, but we can't put a date on that now.
I'll check them out. Good idea to use steam on a black background and add it in post. Initially I was going to look into particle effects. Would this be best used with volumetric lighting?
I think you mean "March Payne 3!" Looking a lot more interested in this than I had been - despite my initial reservations this is looking more and more awesome.
Overall, while you're making this, make sure you prioritize the silhouette of the original concept art. Those are one of the few things that can really help sell a character at initial blush.