I wouldn't consider modeling / rigging / animating small projects by any means if you've not really touched 3d work before. Depending on the program you're using to learn will depend on the type of instructions / tutorials people can recommend for you. 3dsMax? Blender? Maya? Zbrush?
It could be linked to other issues that max has. Max needs admin permissions in order to write certain files. Right click your 3dsmax shortcut, go to properties, advanced, and set it to "Run as administrator". Then restart max using that shortcut. If that doesn't work, it was something else.
Look for Keyboard Shortcut Override. I bet it's this. Have you looked at the Max help files about keyboard shortcuts? They explain this better than I can. http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-AA36F53A-96A9-49A9-B66E-58A13AA788F9
It's been a while since my last post, so it was about time for an update :) So here's what I got so far, textures and shaders are WIP. The model is around 25k triangles with gun but without hairs. Rendered in CryEngine : 3DSMax viewport, only normal :
This > A box. A box with something else. A basket. A sword. A gun. A vehicle. Practice, practice, practice, practice... and MORE practice. Get 3dsmax or Maya. Practice, practice, practice. Only you can choose what to model. If you haven't modeled yet...model a box? Duh :)
Ok, I just have one quick question about this.... He says "In 3DsMax (similar in Maya and others) add a new Unwrap UVW modifier" Does that mean, add one to what you already have there? Or just have one, with the channels set to 2?
More then likely the UV pieces need to be flipped. If you're using 3dsmax go into the UVEditor window, select face mode, click Select > Select Inverted Faces. Flip anything it highlights. If you used the mirror tool it inverts your UV's and they always need to be flipped.
In 3dsmax you want to use a link constraint. It lets one object be parented to the world on one frame and other objects at other frames. You set frames and parent objects in the motion panel. In Maya its called a Parent Constraint, same functionality same purpose.
I was modelling a gun for the weapons challenge (which I didn't complete) and wondered, this viewport renderer is shit. All I can see a stupid fuzz picture. Is there a way to improve the quality? In the realtime viewport that is, if there isn't, there should be. 3dsmax 9 user. Cheers. This forum rocks.
there are some sccripts at scriptspot (3dsmax) that do that, maybe with some scripting expierence you can transfer some of that structure to mel. For example I had a uv-script written in mel which I never saw before and was able to learn and transfer some of the concepts of that script.