here's some more progress on my character. retopped game-res mesh is clocking in at around 18.4k tris. i'm currently in the process of UVing. :) edit: here's an update on my high res sculpt
The first example is a horrible waste of space. Many shells are repeated. Like, you only need one of those doors at top right, and the roof should be mirrored instead of sticking the whole roof on there. This looks like every surface is uniquely mapped. Which means the pixel resolution is going to be very low. You should…
I think most things can be solved with MZP it just needs some time to research and test, but it is certainly powerful and the easiest way to install scripts when used with the drag and drop way. From my expierence I would suggest triggering a maxscript file that actually takes care of the installation simply because the…
I loved Fixed cameras and I still do. I loved RE 1/2/3 and Parasite EVE 2. I wonder why someone would hate such a great system... Indeed the system was created because back in the days there were hardware limitations... but this lead to the creation of a wonderful design... The only things that I didn't liked was that in…
https://vimeo.com/182317116 Practicing a cartoony jump cycle with the CG MeetUp's "Walker Rig" . Jump Cycle with the Walker Rig from Mayya E. Benitez on Vimeo.
Interesting. There is a rollover state for the button. Not sure why it's not appearing though. <div class="MenuItems MenuItems-Reactions Up" style="bottom: 18px; left: -51.5px; visibility: visible;">
Ok actual bigish update! Did some massive color shifts on the textures, because the "dark world" was looking far too normal and without anything to compare it to, didn't really appear dark at all. Still probably not final, there's always more tweaking to do, but I think I'm happier with the direction it's going now. The…
This took me a while until I could better understand everything you showed. But yes, you were right, and that worked just fine! In case someone else needs it, I made a conversion chart for some sRGB key values: sRGB --- Substance Painter input 30 sRGB --- 0.00902149 50 sRGB --- 0.0277553 180 sRGB --- 0.464741 240 sRGB ---…
Hi again guy's, have been busy with a few things :) Got back to the lowpoly of the vehicle a few days ago, would be nice to get some opinions on a few things. Planning to do one more weapon for the vehicle, for them to be switchable in the "game" but I am not sure if I should keep the weapons on it's own texture sheet or…