Polycount is going to be the ever-so-nagging voice inside of your head that continuously tells you "YOU MUST GO ON, YOU CAN DO IT, YOU CAN GET BETTER" when your mind is telling yourself... you can't. Stick with Polycount for you will be a better artist and person for it :) Welcome!
There are many more reasons to live than your fiance and flying. I'm not going to list them for you. I suggest you continue breathing, and use the time to find them yourself. You have the right to be depressed for now, but I suggest you move on and stop thinking about an end.
I agree, he may have to stop practicing law, but he can and certainly will continue to be an outspoken proponent against video game violence, he's like the Jesse Jackson of video gaming, just likes to stir up shit and see how many ignorant idiots will follow him.
It's quite simple really. I start off with a plane and I go to the brush tab and set the wrap mode to anything above 0. If it is set to 1 and lets say i make a stroke to the right, if i keep going it will continue tot he left side so it becomes seamless.
Thanks for the feedback Super, Unfortunately due to time constrictions I have had to continue with the character as he is however I will definitely take it on board for my next character. Regarding the texturing, I've started working on the texture for the character. I'm still messing with Marmoset's settings to get a good…
Impressive research. Before seeing the reference sheet I was curious about the style of door going on there but I see that a few of the variants have that drop away false-door thing. It reads a little weird at the moment but I'm sure as you continue to work it up it will make more sense. Keep at it!
Well, turns out Kaspersky Antivirus interferes with Unity, not only do you have to disable it but you have to completely uninstall Kaspersky. I'm sick of Kaspersky causing issues, it continually thinks Crazybump is a virus, so I uninstalled and went back to AVG, works like a charm now.
Everyone (well, maybe not literally everyone) ragged on Doom3, but I thought it was pretty awesome - even with the monster closets. Been looking forward to Doom4 since the end of 3, so yeah - definitely psyched for this. Do we know if the story is a continuation of the one set out in Doom3, or is it a standalone scenario?
hmm I think there are again some problems on light render and plastic effect with that technology (but your not programer ), but work is very interresting, characters have life in eyes... I'm actually continu to learn on my diffuse, but with this screens I'll maybe try something with normalmap.. Good work, thanks for…
Sorry peanut but I played for 90 minutes straight last night and only quit because my girlfriend made me stop playing and come to bed. I absolutely LOVE it. If it continues to impress me and hold my interest I guess I can forgive Valve for Steam