From a practical perspective, it would be impossible for Valve (or any other platform or publisher) to enforce such a rule. This is a great example where AI could be used during the concept phase and, unless the developers specifically divulged this information, there would be no way to tell with the final asset. This…
Making some progress on the garments. This shot is pretty much a direct dump from Marvelous Designer into Marmoset(also missing the jacket lining etc).
The way I would do it is make the general shape I want, and subdivide it until it's very smooth. Then I'd use the reduce tool (with preserve quads set to 0, and all "feature preservation" turned off), to reduce it to a very low poly count. Then I'd harden all the normals, to give it the faceted look. Here's something I did…
The problem with this line of thinking is that you have to be humble and leave your personal opinions out of the equation. In a PBR pipeline, any lighting information in the albedo / diffuse is technically incorrect. You can't argue or disagree - it no longer is about artistic style but cold, hard shader math. If you are…
Hello everyone on this forum! It's the first time I publish my WIP here, though I visit this forum regularly and it's a pleasure to I think it can motivate me progress faster, and ask for your help, because any advise on this stage you can provide me with will be appreciated. I decided to make an environment scene for my…
Hello, I have been lurking for longer than I should (pretty much since the CS:GO x Polycount contest) so finally, after following my friends advice, I decide to join the active part of polycount and start posting my work results in order to get feedback from skilled artists that see and know more than me. When creating…
Here is the thing, if you're trying to get a job in games focus on the Modeling, Baking, Texturing and Rendering aspect. Don't make a concept or design something and call yourself a 'concept designer / artist' as that will only hurt yourself in the future. Designing things takes practice and skill to make a good design,…
Yeah the hair in particular isn't looking so hot. I would still like to refine a few more base shapes as well if anyone has any ideas on what would make it look more like Bale. Once I do one more round on the forms, I'll do another pass of the pore detail because the older one has been smoothed out almost completely.…