then I put them altogether inside 3ds max, rigging it using CAT structure. Hair and fur was done using default hair and fur modifier inside max. This is how, the total setup/ rig up to now looks inside max.
What result do you get with individual textures (not packed) ? Looks like a DXT compression issue to me (also note we use GGX, Unity 5 is Blinn-Phong by default so the roughness map is not interpreted the same way).
You can change it on a per instance basis. You'd to that by just putting the mesh into the level, selecting it, and on its properties, there is bound scale. Or you could open it up with the static mesh editor, and set it there. Then it would have the altered bound scale by default.
Yeah,the documentation is very straight forward and helpful.This is the problem with Blender,no offline documentation u can use . Also u can change the default viewport navigation in Modo to be like Maya.Go to System> Preferences > Input > Remapping then choosing Navigation: Maya.
I'm probably going to try all of these ideas, but I've just tried InfoTexture and that was exactly what I was looking for, and it works great. Cheers guys! It still feels like there should be a way to output the normal buffer by default, it seems a bit odd.
ok so resting my preference fixed it! for now anyway Thank you everyone for you input! I couldn't have done it with out you. Window>Settings/preferences>Preferences. Then in the top bar, select Edit>Restore Default Settings.
I believe that the specular input looses all its influence on metallic materials as the specular gets set to 1 in that case. But I also never really touch the specular value anyway, just let it stay on the default 0.5 I guess.
Ah, I see what you mean now. That's not currently possible as each new map starts off with default values based on the materials loaded into DDO. I can pass this along to our developers as a potential feature request, though!
u may need to incress the light map res for bsp's default is 32.. but the lower the number the high res the map is try 4 if u still dont like it try 1. that could fix your issue this will incress the baking time
Hmm that sounds odd. I can't say this is ever happened so im just going to throw some random generic max fixes at you see if any help. Reset xforms? Reset Max to default settings? Group then FFD?