I don't know if you are familiar with Blender. I just mention it because it is totally free. I found a hacked workflow which isn't very elegant but works. 1. Create all of your solid color layers as rgba .png 2. Stack the textures in Blender in the same material. Set render mode in 3d window to "glsl" and material set to…
https://dl.dropboxusercontent.com/u/6089978/Collapsing_World_Web_Build.html https://dl.dropboxusercontent.com/u/6089978/Web.html Conception So, I've always had a fascination with the PSone rpgs. Like a lot of us, I grew up playing playing them, and I can say that those games have played a big role to influence me to make…
1) You can do it either way, but there is another option. 3dsmax does let you apply unwrapUVW to a selection of objects and it lets you operate on all of them as if they where a single object, but they aren't. It applies an "instance" of unwrapUVW to each one. However it does have some issues with some of the tools. Relax…
just don't upgrade unless you see a good reason in favor of doing so, i tend to only buy every 3rd or 4th version of things. i only upgraded from photoshop cs2 to cs5 last year, and did the same with maya 2009 when i upgraded to 2012 last year, and the only reason why i upgraded maya was because i was getting into python…
Here's how I'm doing it: Unity Engine plus these plugins: Playmaker, NGUI. Adding SimpleSQL and Master Audio later. Playmaker is a visual scripting tool that will speed up your development 10x. NGUI is the best UI plugin for Unity and it ties into Playmaker. NGUI sends events to Playmaker. Unity is free, Playmaker $90 and…
Good question Hermit. Making GTA or Skyrims are hard regardless of the tool set you use. Though using the leverage of actions of Ddo and Ndo with templates could get you long ways if used correctly. I know people are afraid of how slow Ddo can be, but if you have a good PC it is pretty easy working on multiple projects at…
Up next is Danger Ball - a futuristic sports title with a vibrant art style! Each opponent has its own colour scheme, so we worked on a system that allows us to plug components into every emissive/VFX/light/probe/shader in the scene and have them all change colour together. It was really effective, and a fun way to…
I've used it on about 6 characters so far. It's been working really well. And you don't have to fiddle with name spaces like Maya. I've used it on Biped rigs, Custom Rigs, and simple hierarchy setups. I have not used it with CAT since I've always found that buggy anyway. Surprisingly it worked smoothest with Biped. I'm…
just wait a few weeks.... it gets worse. i'm waiting on robotics atm ... about 17days left lol. saving up crystal atm to buy it when i can. currently i'm upgrading all my warehouses so that i can keep upgrading my town halls. can't hold enough mats lol. i've got 3 lvl 16 towns and one that is about 12 hours from 17. also…
I've put together a bit of a list of things I'm planning on working on to re-assemble my portfolio. Some are in the works while others are still a glint in my eye. I welcome more seasoned artists to critique this list. One of my initial problems with my first port was a lack of direction. I'm hoping this one is more…