Wait, this is a little confusing and I may be reading your post wrong, but I'm getting the impression that you're complaining (which you're allowed to) about your school providing you with the resources and encouraging you to improve your career applicable skills? Or even that what is now your hobby is now coursework? I…
pretty sure eric replied with discussion, didnt ban you discussion doesnt mean agreement also pretty sure i read eric or another mod here before say there is nothing against machine learning, just the illegally obtained datasets
I got everything you said but I don't understand what you mean by post for second round? I'll start creating new models and replace the old ones based on the things you mentioned with the anatomy, background and lighting.
@Obscura Ah guess I won't be benefiting from that in any form then. When it's exported from sketchup the vertices have to be welded so no smoothing information survives, the work I do in max for smoothing is basic and I wouldn't trust it with unwrapping. I'm using substance painter for the texturing. @pior The way I view…
Here is a nice black look for the mentions on the visual side of things for you to aim for: https://www.artstation.com/artwork/4beGwn Here is a rusted texture that looks neat if you wanted more details instead of mud/dirt all over, you can add variety to the look and make it pop out more:…
@Kel-Shaded the high matches the low pretty well. I set up the base high poly in maya by adding support edge loops then brought it into zbrush and divided it with smooth turned off (mostly because zbrush smoothing recedes open edges unlike maya.) the zbrush dividing without smoothing did affect the normal map in that you…
These are some good replies. thanks very much. @AimBiz: Really helpful stuff! Since I'm not working on one layer, I can't really see the whole thing until much further in the process, and something I'm rendering out now might be underneath moss or something by the end, which is pretty useless. I'll definitely do more…
Wow, Jonathan. Thank you so much for the reply. So strange that you replied first because today I actually downloaded the trial version of Quixel to learn. I had been researching about texturing and everyone seemed to think it was pretty amazing. Literally all I did today was watch most of the tutorials on the Quixel…
Thanks guys, especially to everyone that replied to my survey :) I've now got over 60 replies, so that's good for me to start analysis on the results and to draw conclusions from with a reasonable margin of error/confidence level. Many thanks! So... that's the documentation bit out of the way for now... so now I'm thinking…
Avanthera - Sorry it took so long to reply! Thanks so much for the feedback! I had read it but I felt bad if I replied with no actual work. And I agree with a lot of your points and thanks for reminding me of the thick to thin, I was too focused on designing that I forgot a lot of design fundamentals haha. Personally no.4…