Project - Uplink New projects are starting to come online! This one is called "Uplink" and we can not wait to see how it turns out. The Team Jamie Callow // Environment Art / Prop Art / Lighting Gabriel Woolnough // Character Art / Prop Art / Concept Art Laith Shewayish // Character Art / Rigging / Concept Art Vilte…
Did you see the metal hoops in the link I posted earlier? THIS is how you make a good barrel prop. http://polycount.com/discussion/183292/viking-props-marmoset-toolbag-3 As for the normal map errors, this thread should help: http://polycount.com/discussion/147227/skew-you-buddy-making-sense-of-skewed-normal-map-details/p1
UPDATE 01 This morning I have worked on the my pipeline process and i have established my milestone, for the moment i have to finish all the modelling and unwrapping in two week. And This afternoon i have made the blockout and started to create the props and check the scale on unreal engine. You can see some screen of the…
Thanks for the feedback!, yeah you're right, I've just been doing prop after prop and threw it into the engine one after another, with no real "masterplan" in mind. But now that I already have a bunch of content I also feel that it's time for a more solid layout and composition. For some I did a ZBrush sculpt, for some…
Thanks guys! I'm pretty much done with a first pass of this prop. I'm not sure it's dirty enough, but it's an indoor prop so it really shouldn't get that bad, I don't think. Once I've figured out the optimal level of grime for the whole level I'm going to come back to this. I'm also not sure if I want to keep the…
Block out your environment. Have some really simple placeholder meshes, possibly with a quick n dirty texture(heck just vertex color might be nice), before you go and make finished props. Not that your props are bad or anything (though pretty bland so far) but blocking in things will help you prioritize and create order in…
very helpful zacD haha. Looks great Diwan. I think it looks just like the reference you've used, so im not sure i have much of a critique. That's the beauty of modeling existing props ;) if it looks like prop then it's good hah. I'll have more critiques when you get into baking/lowpoly/texturing. Love where it's going for…
Everything is way, way too low poly. In my opinion you should focus on one prop. Make the High Poly then Low Poly and texture it. Make sure you use PBR texturing. Do not render in maya or Max. Use Marmoset or Unreal to render your prop. Host your images on Imgur then use the link provided by Imgur to post the image here.
I think some of those props are looking a little plastic-y. Depending on the importance of these props and how close they are to the viewer you could probably get away with it, but if not, I'd say the cinder block's bump looks a little unnatural...it kinda looks like a strawberry, and the spec on the orange juice, candy…