Personally I've never tried baking a model that exclusively uses creases. For me it just comes down to it looking terrible in the viewport. It's really difficult to gauge how smooth a corner is with that ugly gradient that is present. I guess it's trying to simulate a curved surface visually but it's still a super tight…
Great idea in taking a year and learn to model, i just completed my year last week. I took the DT route for the first 6 months and logged 644 hours then i moved to the weekly hard surface challenge along with DT to finish up the year. Although i did enjoy clicking step by step through DT nothing beats first hand…
This one is the most complete i know (not free): https://youtu.be/9MYGCdf9VHs Also hard surface modeling has evolved a lot lately, this makes weapon modelling much easier. You should take a look at the rounded shader of Blender 2.79.1 in the latest buildbot (discussion about it:…
Are you doing this for a space-perspective planet shader? Or a planetary surface-level effect? From the wording of your first post, I'd guess at surface-level. In which case, for something simple that you're going for, I'd imagine dotting the light vector against the horizon vector would be the bulk of it? The horizon…
There's a reason why the material looks transparent? Have you enabled some kind of X-Ray view? To fix this specific problem is simple, follow poopipe advice, which is add more edge loops, in these places: You can "improve" the smoothing of the mesh by adding more edges: You need to avoid edges that terminate into nothing,…
Thats why you dont. And what is the reason for keeping 400K tris? You can always sub-surface your low poly and use displacement mapping. DX11 tessellation takes care of that anyway. The original idea of textures. I HATE painted textures (in most cases). Some textures you look at and can tell 100% sure they are not from…
I would add a layer or 2 of erosion that crosses over the distinct boundaries of textures you have, something that isn't simply based on height and slope. If TerreSculptor doesn't give you that then go look at World Machine 2 or GeoControl 2. The grass values ought to be increased, more grass and less dirt, but should also…
When I said embellish, I meant add a little extra--for example an interesting structure or something to be the focal point of the thumbs, instead of simply scenery. Loving the work on the sculpt so far! I really admire your handle on anatomy and control of the surface. When I work on sculpts my surface is always super…
Awesome! Thanks for the feedback JadeEye :) no I hadn't seen those images, they're really helping! Was able to get a little more done on it before I head off to bed tonight (Smoothed out the eyes, redoing them), will post an updated version of it with more study tomorrow. This is supposed to be a female btw, hope that…
I'm getting finished with this one. The house model looks pretty close to the low poly mesh, with only bevels baked on the normal map and textures painted on it. I took some handy shortcuts, like painting the wood grain once and re-using it on all the wooden surfaces with little variations and nice highlights on edges. For…