certainly an interesting presentation, and worth the 26 minutes (if he doesn't put you to sleep) but I can't help feeling he's a little off. while all his history examples are accurate enough they are also cases where the technology has been replaced with essentially a more convenient version of the same thing; right up to…
@oskarreftel Hey, I was stalking your mma fighter thread, it was one of the references and target quality level/competition I collected before starting this project. My high poly for the LMS guy, sheesh, took months. I'm pretty new to zbrush and that last man standing was the first real character sculpt I did--I was…
This will probably be the last video update for a while, I need to stop spending so much time making videos and more time modelling and polishing. Only minor updates this week, plus a first pass at the camera and editing. I like to keep the final videos short at about 1 min. Watch in HD [ame="…
I'm glad to see at least one other person wasn't impressed by this movie. Really, if I could completely separate it from a Batman movie and just watch it as something else...I could give it 2.5 stars, maybe 3, but so little of that film made me feel like I was watching a Batman movie. And even if I wasn't, it was just "so…
[ QUOTE ] HAHAHAHAHA Ninjas, you sound like a kid who has possibly played a little too much Xbox when he should have been doing homework. Please stop speaking for the industry. [/ QUOTE ] I am not trying to speak for the industry. I am just trying to speak for myself, and to speak up for anyone else who shares my views. As…
Hi ! Wow, I didn't expect so much feedback, that's so cool ! Thank you very much guys, for your comments, glad you like it. Megacorpse > I didn't really think about that but my meaning was to do the same character as the boss fight. So if i remember well he had just his sword in this fight ? Marshal Banana > A shame ? Ho…
Are you looking at reference when you make stuff? Or just creating it off the top of your head? I think you should work from a solid reference piece. (a smallish prop) and then model it (high poly) to the best of your ability and post the final high poly side by side in here for critique. You're working hard and…
I make two playblasts, the first is of everything that will not reveive the glow (I hide the glow objects) the second I add a bright green shader to everything in the scene including the character, I change the background to the same bright green, unhide the glow objects and make second playblast. In after effects I key…
Here's the stone flag texture I made in Designer, this was it roughly applied to the whole room as an initial scale and tessellation test. This is the substance graph and textures I then made a smooth version to put on the door mantles and the steps at the front of the room which you can see in these screenshots And this…
Nice. Has a rather World of Warcraft flavour. Maybe you could think about finishing it off and entering it in the comp that Blizzard are running at the moment. You've probably gone a bit heavy on the chamfer edge in a lot of places. The doorstep flagstones, the top edge of the boat and a lot of the skirting boards for…