Delete the file from the Scripts directory and restart Max. Sorry to be circumspect, but there's some good info in the help, that's where I learned all the basics like this. IIRC there's a specific help file for MAXScript. edit... oops, my bad, you said you looked in there. Max9's MXS help file has a section "MAXScript for…
Hello everyone! I'm having an issue in Ue5 where my normal map is displaying incrorrectly. It has a sort of streaky black look to it. I have opened the material (imported from ue5 bridge) and have confirmed it is only the normal map doing this. If I turn off the normal map the issue goes away - but then I have no normals…
If it's not happening during specific actions it's difficult to guess why the application would crash. Is your scene very complex? Many meshes with lots of dense geometry and/or many high resolution textures? Lots of lights? If you're running out of video memory that may be the reason for the crashes. Having the scale set…
Hi, I'm creating series of photoscanned tiling textures for Unity Asset Store (you can find link in my signature). I'm just poor student so here is my cheap workflow without many fancy software: I'm doing scan using Agisoft PhotoScan, then I import the output into Blender, set the size of the plane so it covers area I…
Here is my test to match Vray materials with 3DO PBR materials. The first image is the Vray render. Second image is the 3DO screenshot. Vray 3DO I exported textures from QuxelSuite 2.0 with the Gloss-Spec settings and didn't modify them to use in 3ds Max 2016 Vray 3.4. The lighting is slightly different because I don't…
Hello, When you run the script you're prompted with a dialogue asking you which direction you want, and then it asks you to run the script again. Once you've done that it'll save out that direction's gradient to your maya project folder. Repeat this step for all 3 maps and make sure you rename each map once it's been…
so my linux experience was of to a bumpy start. tried zorin, but had trouble installing, and then got random errors that doesnt do anything. havent really done anything with it, but it gave me a bad impression. thinking about trying mint instead, seems popular. regarding switching os, its been on my mind way before…
Actually this is just partly connected to the topic, and more related to the UE settings...But once you disable static lighting, you'll notice that your reflections gets also disabled. After a bit of digging, I found a solution, which gives them back. I really don't get why there isn't a button for this! So the only thing…
I hated gfwl because the saves were locked locally to your account on that PC. If I rebuilt the system or wanted to move to another computer, I would have to use a convoluted way to go into hidden directories to get th saves and move them, rename them, and then move to another hidden folder. Its one of the reasons I have…
It's not a Python issue. Couple of things to check. - the name of the material and objects.. make sure they don't have any "*.001" stuff in them. - the base material ideally should have a "material", "texture" and "image" slot all (datablock) linked to the same 'master' material, you should see the texture on the preview…