which is in realitly about 20% more That's them thinking "We have to pay 25% VAT in some countries there, let's define a price that brings the same profits in the highest VAT regions and apply it to all of them!". Strangely, that thinking is not applied to PC games...
took a break from the body and modeled the head. crits and suggestions welcome. ignore the neck, I'm using the one from the body, but extruding a quick neck helps me define the jaw better. Also I haven't added the hair yet. Lugorhead
Pretty spiffin work, the mummy i think lacks detail in the texture, I think further defining decay and such may help, cyclops looks like he cud do with some veins and his head seems rather shrinked, unless that's on purpose :]
so yea, im definately getting carried away... should have waited before people actually started designing theirs... but oh well :P ill probably start a new one once more people get involved.... Texture progress:
Glad you like it! Ill definately make mine look better than the Half Life one ;) They are there, just not very visible from that angle :) Ill try to make them stand out more though, make them a bit deeper or something :)
EQ I'm not getting the same results as you, any time I add a uv seam there is definately a normal map seam, hence in my unwrap I was creating as few seams as possible. Perhaps this is something specific to the maya normal map baker.
With so many tris, I would suggest you give him a more interesting profile. On the arm for instance, it's all rather tube-like and feature-less, whereas you have the ability to pull out some of those verts to define forms.
Why is he so high poly? I like the concept, but the model just seems ridiculously wasteful. either define more stuff with those polys, or optimize them out. I dig the concept painting of the nude version, but the clothes are kind of garish.
space builder definately needs a builder's arse crack :p aesir, I figure he left the seam due to the hood thing he has on, looks like it covers those areas. still, as a standalone portfolio image it does look jarring
This goes along with the facial planes bit, but her face is looking a little concave to me. Maybe work on defining the cheekbones and make the shading on the cheeks and nose a bit more pronounce. Otherwise, this is pretty good for a first time, especially in the hair. Keep it up.