Secret Blender trick № 214 – You can lock the axis while doing extrusion by pressing the middle mouse button. See also: https://docs.blender.org/manual/en/latest/editors/3dview/object/editing/transform/control/precision/axis_locking.html Also, Extrude constraints itself automatically along the face normals of the selected…
It is indeed difficult. First step is to carefully edit the textures to hide major repeating features. Dodge and Burn in Photoshop is good for this. Have to be careful though, the more you massage a texture, the more bland it becomes. Then there are some blending techniques to minimize repetition. UDN has some good…
I finally replaced those placeholder brick walls. I may have gone a little overboard trying to capture the silhouette of my reference. but I think they look pretty cool. And I LOD'd the heck out of them. Still a few issues to work out. Like two of the intersecting wall pieces are a lot more noticeably intersecting than I…
Ok i have managed to do some pretty decent pixel art textures. I have another question though. I kind of would like to kill 2 birds with one stone, back 10 years ago or so you were able to make higher resolution textures like say 1024 and then if need be drop them down to 512 and they would still look fine. Has this…
Got a month left till school ends! Still got lots of work to do for this project, but it's coming along nicely and there's always new things to get excited about. :) I've been looking into Zbrush tile sculpts and more height map usage/ blending materials. After those studies I gained a big boost. Also had my first art test…
A lot of tutorials suggest completely procedural approach and people do wonders sometimes. But for many things IMO it's like a weird sport , a matter of personal proud , a showcase achievement rather than reasonable time spending in actual production. I never saw procedural grass ,fallen leaves or even asphalt cracks for…
Hey Jakob, this is looking great so far! I'm curious about how you're working in your 3D package, specifically pertaining to working with the texture broken up into the RGBA channels of a single texture. I understand the process on the shader/UDK side of things, but I'm lost as to how you work with the texture(s) in…
Hey man, so cool looking stuff first off, but I'd like to say in your UDK environment, the tiling brick floor texture looks a bit weird in my opinion. It seems to repeat itself too often and lacks variation in colors/detail. The sandy looking dirt coating on it looks strange as well. It doesnt really give the appearance of…
Hello LMP, You've made great strides in 4 days! The change from afternoon to night was crucial. My eye is drawn about the scene via the warm practical light sources. The elevated 2nd story on the left was a great addition as well as the removal of all the decal symbols. I'd consider breaking up your ground texture a bit…
Effective ways to enforce copyright without pissing people off: -server based subscrition/micropayment games (OnLive/WoW/etc.) -value added DRM (Steam) -never show it to anyone -Kickstarter Somewhat effective ways to enforce copyright without pissing people off: -large capacity disk based media and special hardware (Xbox,…