Its not about learning cryengine, because all shaders and ToD Is default. Its more from art side, and experience. Its hard anyway ;) and there are no tutorials on that matter, its just way of failure and mistakes. And a few people that you can talk with ;)
relative transform should do what you're looking for (in the status line, by default set to absolute transform) e: scaling in world space that is if you're looking to scale in object space you could use the scale mel command to do that for you.
Increase your bleed for this area by navigating to Windows -> Preferences -> Paint -> Edge Bleed. It should default to 4.0 - try increasing it to see if it helps. I'd set it back after you're done unless you need that extra bleed for a larger image.
ok, so does UDK run slowly with only a blank/default level open? If it's running slow with the level, how many assets do you have placed and how heavy are they? (in other words, is it the application or your work that runs slow)
Certainly. The unbiased displacement stores the displacement values in the positive range (0,1). This is xNornal's default setting. The biased map stores the displacement values in both negative and positive ranges (-1,1). I found no options to choose between these very important options.
Yeah, in the viewer, just press "P." That should bring you to the perspective view. If you need to, set the viewcube to display in the top right of the viewer. It might be displayed by default. You can also use that to switch to different views, orthographic and perspective.
right.. i havnt figured out how to add a gloss map to marmo since some genius decided to cram them in to the same texture slot, so im assuming its defaulting to 0.. how do i adjust gloss?
As I played it again after reading this thread, you can run it without problems on a emulator too (search for the correct configuration on the emulator's youtube page), I don't think it will look that good on a full HD monitor with the default PS2 resolution.
Yes. But you'll basically have to replace the default model with yours. To do that, you have to unpack the game files, do the switcheroo, then boot up the game. BUT every time the game updates, you'll have to redo it. Sooo doable: yes - practical: no.
I'm not sure snipers can wear other hats? If not then you would need to replace either the player model or the head if its separate. OR the hat will have to cover up the snipers default hat... As for the error, you need to connect to steam first.