Well, I ended up reverting to version 1 and it worked, so problem solved for now. Seems pretty unstable though (though that could be my machine), wouldn't fancy having to use it on hundreds of reasonably complex objects.
Thanks pal I hadn't considered laying over the Loomis head like this - there's 1 to remember :) I can solve proportions myself in future. The planar head was actually next on the tick list... New head tomorrow :) thanks
Most Blender Devs are and users are cool. It's the small, vocal, percentage of freetards that ruin it for everyone. If I ever opened a Blender Message board, no one who had a copy of Linux installed would be granted membership. Problem solved.
@kaburan: its not ideal, lol. I just cant think of another way to solve it, that wont leave the surface even lumpier. Its on isoline display, but here goes though: http://img88.imageshack.us/img88/9381/puhada.jpg
@Retmia, I couldn't agree more. Our team has been solving polys by hand for over a decade, but always trying to find ways to speed up the process! I agree, we need to find an insider at Autodesk!
Seems I understand a solving. I selected need areas and scaled it out with soft selection and then just used relax - polygons have become bigger. I will try to make more accurate UV and then I will share results.
I use the default scanline renderer and a skylight to render my AO maps. Works fine for me. Perhaps you can try that for now (I know it's more of a work around than actually solving your problem )
actually i have been having some problems with my left eye, was wondering whether lasik could solve the problem. it keeps twitching after i stare into the screen for too long, nver happened to me before
Toomas: 4 sided as in a full 8 sided cylinder.. or essentially a 4 sided cylinder.. which makes it a square. That lowers the poly count by a lot though, plus doesn't solve the problem of how to approach the structure of the model. Zash
Better ways of controlling the world and interacting, i hate having to solve 100 puzzles using the same interactions. So in other words more dynamic puzzles like shadow of the collossus bosses and hl2's gravity gun.