hey, from pic you provided you cant really tell if the model is good or not..now I can only see that handguard and dustcover has not a very realistic shapes/proportions
gotta agree with this, the skin complexity is probably to high, not really sure, supe realistic stuff inst really my thing. but she does look a lot younger and prettier in the ref pictures :/
Awesome! you going to model the little rivets in the concept? Really looking forward to the textures. You going more realistic, or toony like the concept? Keep it coming! Not much to critique at the moment.
hahah was what i thought aswell... i think i took to long for the episode, when he leads them to a trap and then kill em.. Maybe a scene shortcut, but not very "realistic"
Hmm can't decide to go for a louder color scheme with more accents or something more "realistic".. Any ideas compared with last post? On a side note, logos are getting put in now.
rolf, don't be silly. MW is a realistic simulation of war in the world of slapstick. The hind's gunner had probably slipped on a banana peel before takeoff and the pilot didn't notice he was missing.
it be better if you ould expand more on your purpose. is this for game specs? or just beauty render, and what are you shooting for realistic or stylised. overall id say its looking good
Good start pulling references. You should use a combination of realistic reference to get a hold of the anatomy and then combine that knowledge with stylized characters. Try Following this guide for basic muscle structure.
What about people's deviant violent urges? Are games like GTA or virtually every realistic FPS game just making things worse? That's the argument that Jack Thompson would make...
Your lighting looks good and everything looks very realistic. Only critique I have is the scale of the building. It looks too small compared to the mannican and also compared to the street materials