I haven't used Z for 5 years so this info might be incorrect. Depending on what you want the end model for, the first thing is to set up scale between Z and yr 3D package. You do that with the start cube. Just GoZ the start cube to yr 3D prog and play with the export settings till it is exactly perfect. If GoZ isn't…
Messed around with the metal some more and tried playing with that point light suggestion, but might be a little to strong for the first render? But gotta call it for the night.
@polysteve good start! I understand the temptation to jump into the prompts before nailing down the composition but you are doing it backwards. First settle on a composition. Have a point of view. Have a focal point. Than define the lighting. And then work on the props. Prop artist is hardly a position anymore and it's all…
Hey fellas. Fearian: Yeah something's not quite right there. The texture map is a little messy and needs cleaning up a little. At the moment it's too noisy. Snow: I'm just using a directional light to cast that harsh, vaguely-orange, midday sun lighting on the brick building, and the subtle ambient lighting is created…
Feels very dark, I assume there's a proper sun up above the grating. If so turn the lightbounces up to like 100, you need a lot more light. Also ditch the faked godrays using translucency, there's a much better version called Volumetric Fog you can switch on. In the concept there's also a lot of indirect light coming in…
vargatom: While what you say is true about ambient occlusion (hence "ambient" in the name), while it may be "physically accurate" to only have it affecting the ambient light and not direct light, you might still want to use it just as a method for making your larger-scale shapes and details pop out a bit more, regardless…
hehe you are correct the final scene will be dark and at night during rain, but i might as well see how well it will work in a bit more of day light :)
It's looking great man. I only have a couple of minor critiques... First, in the pose you have him in, he looks a little off-balance. Maybe put him in more of a steady stance.. more of a hero pose? And if you want to make him look a little more imposing, maybe bring the camera down just a little further towards the ground?…
It never makes sense to limit your market, there's a lot of cool uses for the kinect that would be optional and not take anything away from the game. Here's a few features I could see added to normal games, taking advantage of the kinect. - Have the option to use the Kentic for games that have character creation. Do a full…