Hey saw your lady in the WAYWO thread. I got a couple of crits. On the 3/4 view, check the apex of the cheek bone. You might want to keep sculpting that with the claybuildup brush until you get it right. Also check the angle of the jaw under the ear. I notice a bit of flatness around the chin, on the sides of it. I see it…
iirc, we sleep, because our bodies need a period of time to clean out the waste products built up in our brains as we use them throughout the day. A single larger block of time for that to happen is preferable, as the process takes some time. I tried something like the polyphasic sleep cycle a while back, and while it…
Just a heads ups on the Halo Reach hologram pics you showed. It was not done with a special shader. It was done in geo, holograms ranged from 5 to 15 layers of geo stacked on top of each other depending on how high the hologram effect was needed IIRC. The middle sections were created by having lots of geo stacked on top of…
Looking at the issue the other way around (since there is obviously a problem with the FBX importer) : what actual limitation prevents you from using OBJ ? If that's just a matter of enabling smoothing on the whole model, this can very well done in Meshlab IIRC. As for groups, OBJ does support internal groups and Zbrush…
Umm, "game developer" is not the same thing as "3d artist"... If we're talking art for games, then I'd say the following: * A good 3d character artist should have modelled, unwrapped and textured a full character. Depending on the style and requirements, highpoly should be done too. Rigging and posing would be a plus.…
Hey @9Solid I agree with your statement of taking out the Volvo. It doesn't really fit in with the rest of your portfolio. If you want to do more things like that you could make a sub menu and put them in there. Also the Volvo feels unfinished. Some of it is bland. And there is a lot of grain in the renderings. The front…
Only had time to go over the front, my anatomy isn't the strongest either, but theres a few fundermentals that can be corrected here. I know my hand writing isn't the greatest, so here's a few notes to go with it; Pectorals should be slightly shorter then they currently are, also flatter on the bottom (yours seem to…
Hehe thanks LoM Chaos.. yeah i agree w/ ya there on the noisy face.. i was playing w/ the alphas and i probably went a little overboard.. but also.. i'm kinda new to the rendering process of Zbrush and the sculpt came out a little fuzzy even w/ the blur settings turned all the way down.. i need to figure something out…
-=Warhead=-: - Hehe! - nope, but he has very slanted eyes - i think it gives the impression when you don't see iris gauss: - I glad to head that... that is something i have tried to work on! - i have noticed that i still have to do some work on this area a lot... i work a lot on curvature of model, and use most of my…
I don't recall there being an auto-select parent feature in Max, but it could still be there. I do know you can "walk" the selection up/down the hierarchy using Page Up and Page Down. You can also select a parent and all its children by double-clicking the parent in the viewport. Groups in Max change the hierarchy by…