It really feels like it's lacking any type of hard edges. I know that it might be worn down a bit from the elements but even places where I would think the pillar would have some sort of roughness feels doughy at the moment.
Hi! In both ndo2 and the suite version of ndo there is normal zipping which work in a similar way by merging a normal element non-destructivly in to one single layer, but without the performance and disk size issues of smart objects. is that what you´re looking for?
Do the textures need to tile both horizontally and vertically? If you can settle with just horizontal tiling you could get some nice blending but it will look a little linear. Also you could dedicate one texture to nontiling blend elements
Thanks buddy! I agree, the second guy is more interesting, but I want to use some elements of the first one too especially his collar from a distance it looks like an evil smile I believe >:) and it's very cool in my opinion :)
Haiz, I saw this and for fun I did a super rough paintover to see if I could push the 'off-road' element. I thought I would post it here in case you'd find it useful. (It's really hard to paint correct perspective on this...)
@Brian "Panda" Choi i wanted to remind you. And thanks for your opinion @Larry , i also like the story telling elements in environment art. Like a small touch can tell a lot. Also i really like to play with lighting.
yep, very nice start :) Out of interest, how are you going about this... do you just start from a bunch of primitives and cut / bevel / extrude new geometry? Is this main engine block all one object, or multiple separate elements?
I'll cosign shep's crit. Dont let your overlays run into seperate elements it looks cheap. That said, this is an impressive improvement without much actual criticism to inspire it--why didnt you do it like that in the first place? ;) Looks good, bud.
Played it last night with a buddy and I liked it a lot! I like how it had elements of teamwork like in army of two. It did suck however that both our headsets were broke so we old schooled it and speaker phoned that shit.
/ff geek on There were a couple things that made me think this was the FF7 universe, the pack of dogs running at the start of the XIII movie, the "corporate" element to the versus video, and the dudes who look surprisingly like Turks. /ff geek off looks sweet.