Hail my extremely detailed diagrams made in photoshop. Red dots are verts, black are edges. After you've tied off your n-gons into triangle groups. I think these days in next-generation games people create a high-polygon sculpt from a base mesh created with a polygonal software, and then they import the finished hi-poly…
Never use meshsmooth/turbosmooth. Learn to use smoothing groups from the start. I know the Joan tuto uses it but its a terrible habbit to get into. Once you actually know what you are doing you can use it for subdiv modeling and hard surface stuff but untill then leave it alone. Big improvement but still a long way to go.…
Thanks for that link. Does he have a actual skeleton underneath though? Can zbrush "conform" one shape around another? Like say I built the skeleton. Then make the basic muscluature in max, come back to zbrush to really fine toon it. Could I keep the tendon areas conforming to that skeletal attachement area? Yea, its a…
It seems like the general consensus is to either just stick with the current programs or spend time re-purposing them to fit our needs. This is a little disheartening. @PolyHertz I completely agree with you there. I have yet to see an app that can fully let you drag and drop and build out your own custom UI like modular…
Hi, quite long since the last update but I have a bunch of images and question for you guys. I decided to give up on proper UV, since it's my first model I would rather focus on baking and create some nice material, I started adding some materials also. I think I need some more knowledge about proper baking before I will…
I kind of like the weapon arms idea, personally. But I agree that they need more interesting details, in so much that they are kind of plain and a little blockier than the rest of the model. I'd also revisit the cracked, weathered effect you have going on in the sculpt of the armor pieces. Right now the hi-poly sculpt…
"Out of curiosity, why was this approach chosen, rather than making the engine use an industry standard tangent basis like MikkTSpace?" The engine uses MikkTSpace since the release after August 2013. Ryse was shipped with it too. It is just not exactly compatible on every level of the implementation. The reason is that we…
Hope it's not taboo to resurrect one of my old threads for this question, but it's on a similar theme and I can use the same example. ( http://s24.postimg.org/quyp3k5yd/Houseimage.png ) What about ngons in situations like this? You can probably see from around a lot of the windows and doors that a lot of the larger wall…
Scariest thing in games. Being in water. Especially water you can't see below the surface. I think my fear of this started in the original tomb raider. The panic to get out of a pool when a croc is swimming about was quite frantic. But the worst game for it I think was Morrowind. Seems silly now but I just hate being in…
It depends what you want. If I wanted the studs to look welded/molded to the surface of that bottom ring and what you are making is a sub D high poly. I would make them floaters. It's not a hassle to cut them in as you have done either but I would have probably used less poly in doing so, making the cylinders just 8…