@GCMP Thanks GCMP. I used xvid. I was unaware that xvid wasn't as popularly supported as divx. I'll keep with the divx codec from now on so there's a better chance of it working for everyone. ___________________________________________________________________________ @Glib The main reason I use .avi is because of the…
I did a quick test with a FBX file made in Modo 501 with the latest December 2010 Beta version of UDK. There are some issues: 1. Smoothing groups appear transfer over properly with both FBX options. That's good. Unfortunately with Autodesk FBX the vertex normals appear to be messed up somehow. 2. My object has 2 unique UV…
@ Viq, "Don't think of group as combine. Think of a group as a quick way to select a bunch of objects and move them around, it doesn't really join them all together into one object but rather gives them a bounding box and a group name. In the history stack it shows EditPoly in italics which means you had more than one…
I'd learn how to either measure with an accurate to real life scale "human anatomy model", or learn how to work in real measurements, in the end you can "translate it after the fact", to whatever requirements are expected for the projects. Any environment artist or whomever knows is welcome to correct me but i feel this…
What jobs can I get in non-gaming industry space? I have a degree in 3D digital design and have done 3d environment art work in the past. Mainly right now, I’m a game designer that does gameplay and some narrative design. I got some programming skills but I’m not a programmer at heart, I’m actually pretty bad at it if I…
What are the best places to get textures for your game assets? Does anybody use textures images from photos anymore or is it mostly substance painter and photogrammetry these days? What about retro style ps1 graphics? I miss when texture.com was free and now requires a subscription to get textures.
I've got [ame="https://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/0470572574/ref=sr_1_1?ie=UTF8&qid=1324197683&sr=8-1 and it\'s pretty good. A very general overview of zbrush and basic sculpting / rendering stuff. There\'s also the vertex book which I believe has some zbrush bits in it.…
Hey Chaucher, I think this is basically just a normal cat rig with the limbs positioned differently, I tried pressing up but it just zoomed in, I should clarify that this is in 3ds Max, I tried zeroing out the foot platform and the actual foot but it just breaks it even more, I also tried switching to auto tangents but…
Yes i will think of them. Just have to add this Details to the HighPoly and add other details via ndo2. And maybe the button@ the DustCover is a bit to big for now. Now, with exported Cage my workflow is a lot faster and new bakes are not a problem any more. Earlier every time when i changed as example the UV´s or the SG´s…
[ame="https://www.amazon.com/Anatomy-Artist-Jeno-Barcsay/dp/1586631748/ref=sr_1_2?ie=UTF8&s=books&qid=1280733687&sr=8-2"]Anatomy for the Artist[/ame] is a pretty good book with a lot of large, high quality plates that have a ton of detail. I picked up a copy of it the other day at a used book store for under ten bucks.…