in my opinion maya is easier to learn. and you can get around the ridiculous Lt poly limit autodesk set on it with an export to unreal project folder. and since you are just learning I doubt you will be selling your first game in UE4 so you can always sign up for an educational license with autodesk. it does not require an…
http://cgbylg.com/FTP/AnimMeshTut.zip In that file, you will find all assets used. You will also see the UPK. BUT you will need to make the game (Follow Hourences tut) and add this class (In the UDK folder). Then when you place the pawn, it will play that default (idle) animation (use a factory to spawn). The only way I…
How are you able to create new animations for the character model... For example say if a human model has ONLY -walkforward.md5anima -walkbackward.md5anima Do you just add a new animation such as (walksidewaysright.md5anima) and change it the same text in the cfg? And it will work ingame according to your cfg.... Im not…
Well the good news is that I have found out that I need the notepad++ to use the notepad (yes really! I am that stupid). The some-what bad news is that I found out that Source SDK comes with scripts that allow Maya to import and export SMD files, which is good, however as I mention earlier I am as dumb as a brick and I…
So took a looksee at what Maya does when double clicking an edge and this is what I got select -r pCube1.e[16] ; autoUpdateAttrEd; updateAnimLayerEditor("AnimLayerTab"); statusLineUpdateInputField; select -add pCube1.e[14] pCube1.e[16] pCube1.e[18:19] ; autoUpdateAttrEd; updateAnimLayerEditor("AnimLayerTab");…
I remember this happened during my internship at a game company... They got fined because programmers installed a trial version of Autodesk Viz to test/make some minor changes, so assets didnt have to go back and forth between artists and coders x times. The fine was pretty high, but I cant remember the exact amount(in the…
Well it didn't work for me. I used driver cleaner to flush out any remnants of previous Ati drivers and then installed fresh 8.3 drivers that were mobility modified, only this time through the device manager using the .inf file in the ATI support folder. I tried the hotfix (which I also mobility modded) and I'm still…
http://drawlogic.com/2007/04/21/how-to-setup-an-orthographic-camera-in-3dsmax9/ aside from the orthographic projection setup (many people prefer 30° or 45° rotationX setups) the rest could be done using maxscript or simply by defining 1 scene setup and then merge or xRef each object/ animation to that scene. once rendered…
there is no need to export anything in mudbox. if you have multiple layers flatten them and that is all. a new combined file is automatically generated. if you don't use layers you don't even need to do this. your textures are saved as you paint in a folder called "your file name"_files. All you need to do is pick the…
That's a good one. Dutifully squirrelled away in my whitepapers folder. Though he discusses general modeling principles and color theory rather than specific real-time 3D techniques. Well presented nonetheless. I wonder if anyone who is in school these days (MoP?) could comment on whether they're teaching the nuts and…