Assuming things are inside the content folder, they should be ok...so that's odd you're not seeing the meshes. When you close the editor and restart, do you get any errors? Are they placed in a sublevel that's not loaded by default? That gets me everytime. Additionally, you can toggle the 'G'key in editor to quickly…
What I love about DDO is that you can create your textures, plug in different source maps and quickly get awesome results. I find that if you have a good base normal map even the default presets can look really cool. Though I would obviously recommend heavy tweaking and creating custom presets. Real time saver in a…
I feel that way about most devs these days, it really seems to be an unfortunate evolution in the business of games where publishers no longer care about long-term support but just to get the next one out and paid for as quickly as possible. It just leaves me longing for the days when games were designed with replayability…
neilberard, johan3043, [hp] : thank you very much guys :) tits: everybody can critic, so i'm grateful you did it. the pose i did for the contest are so quickly so have some errors like hands and fingers :( El Scorcho: thank you very much Edit for fix that I want mean that everybody can critic not anybody must critic (fail…
I have to say that rocks are not easy to get looking right, especially ones of a modular nature. The difficulty is that the only real way to get what you want is trial, error and experimentation - as I'm sure you know by now :D It's really impressive to see how quickly you've developed your skills this far, and it won't be…
these sorts of "indie" projects (often just mods with an "idea man" who dreams of making the next call of duty) die quickly, so the likeliness of actually getting money from them is slim. if the project somehow DOES finish and end up getting sold, the money earned will likely be much less than doing traditional freelancing…
Quick Update: My previous Blockout wasnt finished so I finished it off, quickly added some lights to show where the focal point will be: A different angle: Also I realized I should probably explain the why of the colours. Each colour represents a modular piece. Here is a quick explanation of what each colour will be: I…
I kinda hate that companies are moving to supporting ChromeCasts and FireSticks and other basically HDMI sticks, but you can't really complain about needing a $40 stick vs a few hundred dollar HTPC. Basically the biggest hurdle is how user friendly you need to make the experience. If it's just for yourself, it's pretty…
Thanks for the tips Xoliul, i couldn't agree more really...I took more care with the modelling as i saved up some time by getting my planning done quickly but the effort on the texturing wasn't really there and the deadline was today. i did have a quick look through your tutorial but haven't had chance to follow it yet,…
Ah yeah, you´re right. I saw that in different Threads,too :wink: Dont know if this will help you cause i worked both with Modo and Max for the HighPolys: The Ammo and the Sights are Made only in Max. The Rail/Ammoholder and the Flashhider were quickly booled in Modo. Really dont want to spend to much time with Shading…