Blockout colors could work. I would suggest making the colors really subtle though...right now they are very saturated. Also, your lights seem to have a sharp falloff. It would be nice if all the lights blended together a little bit better instead of having a bunch of circle shapes. I'm still concerned for the high poly of…
I think everyone works a bit differently ! I personally like to mix things up, especially at the blockout stage - merging primitives together, running some Dyntopo on them (Blender's adaptative subdivision remeshing), using sculpting brushes on polygonal models to adjust them freely, and so on. I think inefficiencies tend…
Hey! Love the work so far. The palette and the lighting are looking spot on. But i still think you can push your shapes a bit more, and think about some things as you flesh out the blockout and start getting into it. I did a quick paintover with some notes, hope they help. You have the right idea. But try to just…
High poly or low? High poly doesn't really matter, as long as it smooths fine. So n-gons are fine on planar surfaces. Lowpoly can also have n-gons but these will be/should be triangulated on export. You should usually check this as automatic triangulation can be crappy. (You want to avoid long and thin triangles). As for…
What I would suggest, is to use something like zbrush's wrap mode on a plane to block out your pattern to make sure it works and tiles well. If it's just for blockout, you don't need to be too precise, if it something you want to bake from it has a little setup, I made a video awhile back of doing it manually but there are…
Here is where I am at week 4. I've been working on props and trim sheets. Any Critiques and Comment is very much appreciated. Don't hold back I need to know where there needs to be an improvement and I need to work harder at will post my UV's, as well as that is one weakness I am running into as well. Trim Sheet for wood…
Really small update! I have been gathering reference as I said before, but this proved to actually be very time consuming as it is hard to see which plants or trees exist in this areas and it is also hard to find good references for some of them, mainly because this places are quite away from civilization and don't get…
"[...] so I want to scale it up, but also be able to return it to it's original scale easily (for detail work in zbrush)." Simply don't do that. You can of course start your blockout in any program you fancy, but you need to make sure very early on that your master/reference scene is build properly and at the proper scale…
I worked into this blockout and concept for a while, as i wanted to nail down a space which is interesting enough on its own before any substantial set dressing. Lighting the space effectively and interestingly is going to be a challenge, as Im only really going to be able to work with natural light and some candle light,…
Ill start it out, I'm already working on a Beastmaster polynesian/mayan set so I was in "Beastmaster" mode when i was looking through the Warhammer stuff, for that reason i'm probably going to go with a "Vulkit Berzerker" Beastmaster. I know he's not a dwarf but I think some of their armor and crazy red hair could be a fun…