I don’t know why I haven’t posted an update yet— I’m very happy with how it’s coming out and it’s awesome that it got fearured on the front page. User K’vin generously rigged and skinned this model for me, which came out amazingly expressive and properly deformable. One thing I would like to do with this character is to…
just paste a youtube link on here or whatever service you might use :\ if we're talkinga bout animations that is.. rigs? either, again, a youtube link where you show of whatever your epicness rig can do, lots of examples on youtube as well.. I'd love if you could stay away from the norm, of having the first 2 minutes of a…
I paid for a few models (well, more like rigs really) from turbosquid years back when I first started learning to animate as I didnt realise you could download perfectly fine rigs for animating *slaps head* When I say pay for them, I think the most expensive one was about $5, and was a fairly nice rig (just primitives…
Ok, I found something that I was doing wrong I think. I didn't have enough joints to share the weighting. By adding an extra dummy joint, I was able to push all the ones I wanted to rig to 0, which put the dummy joint to full white and allowed me to paint in the joints that I wanted without it shifting around on me trying…
I was told once of a former EA employee (TA) a single screenshot is what can get you a job. Focus on making shot that people have to double take. or maybe 2 or 3, but less is more! get rid of all work in your portfolio except the utmost excellence, they will never ask for more, they will only judge you by your worst piece…
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember https://store.steampowered.com/app/980640/Empire_of_Ember/ . As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
Hi! I've been trying to set up a rig for this "whip sword" and I've been running into some trouble. I was wondering if anyone here could help me with this problem because I just have no idea how to solve this one. I'm new to using driven key stuff, so I feel like I must be missing something obvious. So, I've got this model…
I've started messing around with the crocodile rig from here: https://cubebrush.co/olenka/products/1tsmhg/free-rigged-fantasy-character I've jumped in straight away with a prototype walk cycle to get a feel for the rig, this is what I've come up with in the past day. I'm still deciding what to do with the sword.…
Mocap did not replace the animator. This is just a tool to help riggers and a great one at that and one you should embrace not run away from. You will still need to tweak rigs I am sure, make new rigs for different creatures and I found that most of my time rigging was setting up hard surface vehicles/props and assets.…
Hi, I have some difficulties woking on reference with the topology when I'm rigging. I use the advanced skeleton in Maya. I know that it is what I should do: reference the mesh and rig this and then update the mesh scene file in the case of changes. But I don't know how, it seems impossible when skinning at the same time.…