It puzzles me how game artists can get so excited and see the power of substance, but be completely resistant to a deeper, more procedural complete 3d package.
further layout with modular pieces. Getting the proportions together. I'll be taking it into UDK eventually so I'm trying to keep everything to powers of 2 and an 8X8 grid.
Nice work, so atmospheric! It's very fresh to see such an AAA targeted scene in Unity. I feel like the engine is underrated when it comes to graphic power.
Yeah, there's a dirt blend shader in there for the interior, but looking back it isn't quite as powerful as I would have liked in the diffuse. I'll definitely go back and improve it :)