Thanks guys, DWalker - thank you for the advice on the car scene. If I had the time I'd love to update this, but in all fairness once I've finished uni and started on my next environment I'll be removing it from the site in place of something much prettier :) TWilson - Glad you like the layout and such. I've updated all…
well - so it looks like there are some more dependencies on other SP related files So this just means that my tip is not really recommendable, i would restore the SP3 dlu file and report a bug ... Doubt that we'll see another SP for Max 2015 though ... It was FAAAAR easier back in those days when they released seperate FBX…
Hahah, yay I win!!! :P jk! Yes, here is an update of where I am at, a few tweaks that I want to add such as a dog house tied to the robot, which is then tied to a dog:) Tweak some issues with the hipoly and set him up for animation so maybe I can have a little movie of this guy. Hope you guy's like the update, and possibly…
Progress! Only a small update today (neeeeeeed moar time!!!!) Started with the ceiling and played around with my major-layout. Not 100% sure about anything, still testing around :) Also added a vector terrain and throwed some textures on it (take that bitch xD), terrain painting/sculpting is always so much fun....really…
FoxClover: Thanks! The spec is weird on the Ent I think they screwed up the exponent # because even though the spec channel and gloss channel are white its still pretty dull. I can't do much about that :( Kusariyaro: Lets hope! Heres a mini update, I updated my Sven sword. Just mainly the promo shots. When I took the…
Hey Alec, I just baked my first object today with handplane and it works amazing with Max and UDK. A couple questions. Do the inputs auto-update when you export a new version of the files from their packages? Or do you have to re navigate to them each time? I could see this causing headaches if they don't update to the…
EQ & Pedro - yeah I was trying to avoid a blockout hehe not my favorite part of modeling but w.e I'm doing one anyway just cuz you mentioned it, thanks JubbyJub - Hey thanks for the link man!, I'll update the first post with proper credit given. Uploaded with ImageShack.us okay so not my most exciting or big update, but…
Here's a quick update on Tai Yong. I was getting a little far with the environment textures so I decided to update now before I got any farther. I did finish the sliding doors, but I hid them to help visibility as I work on the scene. Up next I finish the track area, before moving on to the lockers, chairs and vending…
Sorry for the slow reply. Yeah i took a look at the performance stuff and couldn't see anything there that really related. I've heard a few other people mention recent windows updates have possibly caused issues with ryzen/1080 builds. So i'll wait for the next update and see if it sorts it out. I didn't realise that about…
Hey guys, I have updated the main post with the added features, V2 is out now. I will continue working on more scripts and update once I have something. Thanks for the detailed explanation @Justo, I have some custom SO hotkeys as well that take you to the lowest level on the stack, I have been working in adding the ability…