Not sure if I should ruin your happiness guys, but if you watch the presentation by Epic games about this whole real time ray tracing parade, it turns out that they only used this tech on movable things, and the rest of the static stuff still uses lightmaps. And even then, you need a bunch of those titans. So I highly…
@Yura_Vorobiev thanks! The images you linked are actually very close to my original inspiration. I took another stab at the composition to try to incorporate a path better. It's rough, and the foliage is quickly placed, but I'd love feedback on the composition. I realize looking at it now I need to break up the arch the…
It was set to run on source at one point. I dont know the reasons they decided elsewise. I think because what they wanted to do would require something more unique. Not all cookie cutter engines are the best option. They also dont have a large staff. So where you might be used to things being able to be done quickly, they…
Was working on my scene for Vray render when a Quixel Suite Beta launched and I quickly tried it for high quality texture of main object to make them a bit more unique around all other maded shaders. Well Vray calibration is on the way but i so loved to working with ddo that i don't mind to wait more for finally completing…
Calling the highpoly done for now! Might revisit it depending on how it holds up in bakes and with textures etc. Of course crit is still very welcome! Eager to get a move on with retopo and stuff since I want to spend a lot of time on textures and hair and I'm aware that although the deadline is some way away it'll come…
Thanks for the kind words lotet! I completely agree with you on the "color melting". Since it was the very last thing I did in this month, I quickly tried some other colors (as you can see on 0:38) and I realy don't know why I finally chooses the one I chooses. To me, in regard of the others, he had more story, and I loved…
I think I made the cylinders, with the idea that players would be running by them too quickly to validate many polys, but your probably right - a few extra polys to remove the occasional noticeable hard lines there would of been beneficial. Also, yeah - someone should definitely get in touch with the health & safety…
Subtools would be an easy way - clicking that eyeball will either hide the mesh or isolate it, depending on if it is the active subtool. If its a single mesh, you could split it into polygroups and ctrl+shift+click the group you want to isolate. If you don't have polygroups or want to isolate parts on the fly, you can…
I use CAD for specific parts of meshes I make. For example a lock, a hinge, a weirdly shaped engine part, etc. You can knock that stuff out very quickly in programs like Rhino with flawless booleans and fillets. Then export to your modeling app (assuming it can import them ... I use Max and Modo, so they can) and use them…
Just tested quickly and that is exactly why it was messed up. Thank you! :D edit: Although saying that, I just tested the code that I posted and it appears correctly on my work pc (although swapped round). Further investigation is needed. Thanks anyway :) Edit again: It's because of Gamma, I didn't realise I must have it…