I think it'd be faster and easier to just use a stencil and paint it directly on using a fill layer + mask, rather than relying on an alpha/opacity layer to place your decals. That way avoids this alpha issue altogether.
Exactly this. Even books do it, in some ways. It's an interesting way of breaking the 4th wall in a way that doesn't directly dissolve immersion; it places a layer between the player and the game, but a layer that enhances the mood. I like it, I'd say go for it.
hello - first time posting here, in the hope that I'll get some constructive criticism on a new project that I have just today started. i've got a basic idea of where I want to go with this, but one of the problems I've had in the past is rushing ahead with my design only to have it fall down towards the end. I should…
Hi guys, I'm seeking some advice and was wondering if any of the other freelancers on the forums have had similar experience and how you dealt with it. And if not, just what you think of this kind of work in general. This is an issue that's popped up a few times for me. Freelance inquiries that involved creating…
I found this answer: Set the blend mode of the gradient tool to multiply, or use gradients as separate layers for easier editing. https://community.adobe.com/t5/photoshop/adding-multiple-gradients-to-a-layer/td-p/10819144?page=1
Daaaang this is dope. I love the torn ends of the first dress layer. Are you planning on doing more on the bottom layer? If not it could still be fun to get a bunch of grimy building on the parts touching the ground. Phenomenal work man!
I love your drawings, thank you for the workflow break up, really handy! What would be interesting, are you drawing on 2 layers only or are you adding the highlights seperately with layer effects (such as the glowing points in the lava)?
Hi mate, you should add some imperfection on your texture, and really think how it's build layer by layer, add some scratch that reveal your metal underneath. overall it's cool but it's waaaaay too clean, goodluck !
If you want to texture first, UV later you could use a texturing program that supports Ptex, and bake to UV later. As far as I know Mari is the only texturing software that supports that particular workflow off the shelf.
nope sadly not :( we don't use any modelling nodes on these, just mesh and texture applied and assets put in layers sometimes the layer disappear, sometimes the materials, sometimes the meshes, sometimes combinations and sometimes all of it alltogether. It is horrible.