Continued to texture the rest of the body. There are still a lot of areas I want to work on, but I am happy with the progress sofar. I also decided to rework the plain leather bag to a stylish toad skin bag B) !
FMA: B is a re make of the original FMA, but follows the manga more closely, thus it's deemed the better version. I thought Steins Gate was really good, I think you should continue watching it. :D
Not sure if you animating this or not but you should take a quick look at this about limb topology. It might help later down the line when bending the fingers and such. http://wiki.polycount.com/LimbTopology?highlight=%28\bCategoryTopology\b%29
Very nice changes. Reminder : don't forget to reset your browser's zoom level. Mine was at 90% because of the old layout. I thought the new one was too tiny... until I reset the zoom. B)
Yup, since the normals are normalized upon import (IIRC, BTW, this is all on the Wiki) the engine can derive the blue channel with just a few simple math operations(b=1-(r+g)). It saves a lot of space.
I'm looking to pick up a b&w printer myself soon for document printing. I always heard a toner based printer would be best for this, any recommendations for that side of things? sorry for the half hijack iadagraca :)
Added a few things to the trello board for possible upcoming updates. (group export ones were requested, the multi single is something I'm thinking of trying to make LS better in general) https://trello.com/b/Z9mvwXsk
Yeeeehaaaw! Second amendment b@#ch. ;) where would we hard surface nerds be without our gun nerd counterparts? This is a great tip as you can snapshot custom frames as opposed to looking for that perfect image.
Aaaand I added another 5 HDRIs to the free bundle :) meaning there are now 10 full-res (16k) HDRIs with up to 24 EVs of dynamic range available for free: https://hdrihaven.com/bundle.php?b=free_bundle