These people continue to blow me away. When I originally subscribed I had a down speed of about 1,700 kbps and up @ 128. I got another increase a year ago of 256 up. Now they "give" me a new down towards 4 mbps and I measured the up at 370 kbps. I luv these people. Mind you I only pay $59 + tax a mo. including my tee vee…
Hi everyone, I decided to take my chance in this contest, so I chose Elise which I think pretty challenging for me. Hope I can finish it on time. Any comments, suggestions are welcome !!! First of all, i did this composition for pose, action,story etc And now i'm kinda working on her outfit, if you have any suggestions on…
Follow these instructions:* Duplicate your two original meshes. * Take the duplicates, delete the skin modifiers. * Attach one to the other. * Apply a Skin Wrap. * Add both of the original meshes to the Skin Wrap mesh list * Change Deformation Engine to "Face" and turn the Falloff to .001 * Go to your Bind Pose. * Press…
I have considered it. I might try it for the arms; this kind of dynamesh resolution just can't hold the shape of a diagonal. I find it a bit clunky in general, though, which is why I don't tend to use it, but I'll try adapting it in this case and see how I get on. It's definitely a trap I must escape, though. I have yet…
speed just comes from experience. Only recently did I wrap my fat head around the substance designer naming system to automatically output textures that unreal engine would recognize, without me having to manually name each and every map. What in particular about texturing & sculpting do you find most time consuming?
Hey thanks everyone in this thread. Taught me how to properly do a tileable sculpt in zbrush. One thing that I found myself not getting in this thread was how to turn on wrap mode. So for the newbies that are looking at this thread and are asking the same thing. Let me save you a google. Turn on wrap mode by going to the…
Jonas: Thanks a lot for the feedback! I definitely agree with you about the wood - I'll try and really push that warped effect with the wood elements! I keep having to remind myself to really push the quirky, fantasy elements of the piece :) Owl: Wow I really appreciate your incredibly thorough feedback, this is exactly…
a good start but could be greatly improved neck/jawline/traps seem too weak figuratively speaking. you might wanna stay away from that posing of the arms for skinning reasons. the topology on the top pf the chest/breasts needs to conform to the shape of the breasts, right now its too straight. good work on t he collar…
ahh crap that sucks. I didn't even know there was such a thing. I thought he was down the last time you mentioned something about him but now this sounds pretty final. I hear ya about quality of life, its not an easy call to make. I hope you pull through fine.