holy shit nice article. haha, who was it that said in another thread we need a revolution? yeah i think this is kind of going on the "revolution" stack
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
i think greater technology will increase the gap of inequality, both economically and intellectually. for people who already have some means, it can help them increase their means. for people without, it takes away some options they had. I think it will increase demand for something like UBI or a bloody revolution. With…
The primary issue is a matter of scaling, and the PS3's utter lack thereof. Of course, this isn't just an issue for PS1 and PS2 games, but PS3 games as well. The PS3 just doesn't seem to like some resolutions, and will refuse to scale games quite as conveniently as PCs and the 360 usually do. For fixed-resolution displays…
actually america DIDN'T win the american revolution. a buncha british traitors won the american revolution. because, they weren't america at that point. half the country was still french, spanish or fulla injuns at that point.
Hello I made just a quick scan last year by my cheap old smartphone - Xioami Redmi 7A. Of some debris from a building renovation i went by by a chance. I loaded it into metashape, did high quality mesh from depthmaps and did texture (generic, mosaic, 8192*8192 px resolution), BUT (!). The texture came all "weirdy" and…
There was a mod by some people at Snowflake Entertainment that recreated Starcraft in the Warcraft Engine; Project Revolution. http://www.moddb.com/mods/project-revolution/images/trouble-on-char Screenshots were pretty tight:
ooh nice, I'll give that a shot :) cheers! I'm not sure the soldier matches the cowboy in style but I'm going to forge on, I'm still figuring out the ins and outs of the style. Once I have some scenes I'll revisit and match it all up style wise I'm looking to settle on something: - quick and fun to produce - striking/bold…
For a turret prop for games 6 or 7 UDIMs sounds like way too many. This depends on the resolution of each UDIM of course, but as @Joopson mentions throwing more resolution/UDIMs at it is probably not a reasonable way to solve it. In production, you will have a resolution limit that you will need to stay at/under, so making…
You're scaling textures down using photoshop from high resolution to low resolution, and you're not sure why they are now low resolution and not high resolution? I think it's because you're scaling them down from high resolution to low resolution :) I think you may need to use higher resolution textures for your model, if…